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Hey hey guys, I have some news that you may not like! And I apologize for this, but we've been talking behind the scenes and we feel like it's absolutely necessary this change has to happen, to keep the site healthy and our lovely staff sane.
What is this change, you ask?
Well, we've been discussing the idea of removing keystone gain from breeding areas. That's a scary thought, right? We all knew it wouldn't be popular, but right now the breeding area is far too unbalanced compared to the rest of the site, kinda like how the farm was. Kinda.
See, the logic was, the number of breeding roleplays far exceeds regular roleplays, and of course that makes sense. You gain back all the KS you spent on the room (with Kuhna rooms, you even gain KS), you get new pets, it's practically wins all around and no losses. At the rate of three slots per month, you could practically roleplay there forever and not need to roleplay anywhere else. So the idea is to reduce Keystone gain to funnel users into using the regular roleplay system, earn some BP, that sort of thing.
But this isn't going to happen straight away. We wanted to touch base with you guys first, get your opinions, get any counter arguments and maybe even some fresh alternate suggestions! A few ideas we initially toyed with was to lower the slot count down to 2 per month, or was to increase the breeding room fee so it would be an overall loss, but we weren't too sold on those ideas because they had their own implications and we felt that they would be even less popular. I won't include a poll just yet, I may include one at a later date, if we see any ideas that we like. If there's no response to this, and no constructive feedback, we will just go ahead with implementing the system, not meaning to sound scary, this is just a warning.
Admittedly (because I feel like it might come up) I wanted to include more hunts in the future to entice regular users to RP, but it's really and completely my fault the hunting system has not been revamped yet. I have several coding projects lined up for the site which have been consuming my time and are arguably more important, but eventually more hunts will happen. We just didn't get the desired results from that last contest, so in addition to my workload, that's been holding it back too.
Hey hey guys, I have some news that you may not like! And I apologize for this, but we've been talking behind the scenes and we feel like it's absolutely necessary this change has to happen, to keep the site healthy and our lovely staff sane.
What is this change, you ask?
Well, we've been discussing the idea of removing keystone gain from breeding areas. That's a scary thought, right? We all knew it wouldn't be popular, but right now the breeding area is far too unbalanced compared to the rest of the site, kinda like how the farm was. Kinda.
See, the logic was, the number of breeding roleplays far exceeds regular roleplays, and of course that makes sense. You gain back all the KS you spent on the room (with Kuhna rooms, you even gain KS), you get new pets, it's practically wins all around and no losses. At the rate of three slots per month, you could practically roleplay there forever and not need to roleplay anywhere else. So the idea is to reduce Keystone gain to funnel users into using the regular roleplay system, earn some BP, that sort of thing.
But this isn't going to happen straight away. We wanted to touch base with you guys first, get your opinions, get any counter arguments and maybe even some fresh alternate suggestions! A few ideas we initially toyed with was to lower the slot count down to 2 per month, or was to increase the breeding room fee so it would be an overall loss, but we weren't too sold on those ideas because they had their own implications and we felt that they would be even less popular. I won't include a poll just yet, I may include one at a later date, if we see any ideas that we like. If there's no response to this, and no constructive feedback, we will just go ahead with implementing the system, not meaning to sound scary, this is just a warning.
Admittedly (because I feel like it might come up) I wanted to include more hunts in the future to entice regular users to RP, but it's really and completely my fault the hunting system has not been revamped yet. I have several coding projects lined up for the site which have been consuming my time and are arguably more important, but eventually more hunts will happen. We just didn't get the desired results from that last contest, so in addition to my workload, that's been holding it back too.