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A simple idea

Postby Nyxia » 07/25/2015 4:21 PM

So I swore I was going to keep out of everything, but I guess that wouldn't last. Bare with me, I have literally not slept in the last 24 hr, things may not make a great deal of sense.

I know once before we toss around ideas about creating some sort of little idea sparking thread, where there would be a simple sentence or two that would spark an idea for people. This is similar and not all at the same time.


I don't know if anyone would be interested in this, or even if the mods would approve of it. This may create a little more work for the mods, I'm not actually sure. My idea is possibly a way to drag the rest of the forum back up. Would it be possible to have users pitch ideas to the mods in private, of special war related missions that would be exclusive? The users pitching the idea is responsible for posting the topic asking for people to join in, monitoring the threads involved, and furthering the plot of it. At the very end, with input and help from the mods, the members who have followed to the end of the event earn the right to take part in a special mission which gets a single war related custom non-breedable pet, a badge marking that user/pet as part of this unit for their fraction, and a set amount of mixed Ks & BP as rewards.

Example:


Imperial Army Seeks X Artifact!


* Hint 1
* Hint 2
* Hint 3
* Ect


^
Users would be taking one or more of the hints and starting an rp in either a war area or regular area they thing matches to the hints they've chosen. Threads could be either solo or group rps.

When the topic has x amount of posts, the user who pitched the idea would be responsible for letting the user/group if they found something. It could be a piece of the artifact, a clue to another location, or a not in this location message. If a clue was found the user/group would shift to the next location where they think the clue leads them. If a part of the artifact, the user/group would return to the hints and start again for the next piece. The clues leading to the first one would be removed, shortening the hint list.

It would be a drawn out kind of event, which I think in the long run would take people out of the breeding area and at the same time take pressure off the mods since it's mainly user run with only a bit requiring them to do/approve a few things. This same format could be pulled for other war sort of things; gathering information on the enemy, and when the battle system is working then it could also have user hosted battles added to it.

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Bottles smashed, I raised my hand
How can you all even stand?
And why is there joy in this poison? Oh
Faking smiles and confidence
Driving miles to capture this excitement
I can't take anymore

You're never gonna get it
I'm a hazard to myself
I'll break it to you easy
This is hell, this is hell
You're looking and whispering
You think I'm someone else
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I am in hell



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Re: A simple idea

Postby Thunder » 07/25/2015 10:28 PM

While I do enjoy and want to see events like this, we already tried something similar with the Special Mission RPs back in 2013. Only 3 Imperials and 4 Purines out of all the people in the war signed up, despite a war related incentive of more BP than usual per post. And out if those users, only Talcen and I actually went through with the mission Krypto gave.

This is why I mentioned the responsibility of users to generate forum activity back in the Updates thread. It's not meant as an accusation towards anyone on Evelon; it's just a fact of life that the staff team can run/facilitate all kinds of events, but if the users don't participate, then there doesn't seem to be much reason to do anything similar in the future.

So, I'm honestly a bit stumped when people they say they want more war events but didn't even participate in an event close to the one you suggested here. Are users' expectations different from what the staff perceive them to want? Did the staff not advertise the Special Missions well enough? Do users want "bigger" prizes that aren't BP, even though the BP will be redeemed for prizes at the war's end just like last time? I ask these questions not out of frustration, but because I'm confused as a fellow user and unsure of what to do as a staff member.
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Re: A simple idea

Postby Nyxia » 07/26/2015 5:39 PM

What I'm suggesting is something that would be hosted by a user, with only approval/small input from the mods & staff. I just don't know how much as far as art & statuses a user would be allowed to offer up. This would make it more for users to generate the activity and sort of dictate the way the war could go. This same format could be used for a lot of other user made events, such as seasonal & random events.


Bottles smashed, I raised my hand
How can you all even stand?
And why is there joy in this poison? Oh
Faking smiles and confidence
Driving miles to capture this excitement
I can't take anymore

You're never gonna get it
I'm a hazard to myself
I'll break it to you easy
This is hell, this is hell
You're looking and whispering
You think I'm someone else
This is hell, yes
I am in hell



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Re: A simple idea

Postby Thunder » 07/26/2015 8:40 PM

I understand, but even a user hosted event might fall into the same problem of other users not actually participating, and I say this because your proposed idea is very similar to a mod hosted idea that fell through. Feel free to try starting something up if you'd like; the mods would be happy to give assistance if they think the idea sounds good. I just wanted to voice my concern about how many people this would actually attract.
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Re: A simple idea

Postby Shieba » 07/27/2015 4:46 AM

Thunder wrote:So, I'm honestly a bit stumped when people they say they want more war events but didn't even participate in an event close to the one you suggested here. Are users' expectations different from what the staff perceive them to want? Did the staff not advertise the Special Missions well enough? Do users want "bigger" prizes that aren't BP, even though the BP will be redeemed for prizes at the war's end just like last time? I ask these questions not out of frustration, but because I'm confused as a fellow user and unsure of what to do as a staff member.

Thunder, I can only answer these questions from my own point of view, but maybe it helps you?

I decided to not participate in the Special Missions for several reasons:

- The main reason was the very bad experiences I had made through various RPs (of the event kind, in tournament and war battles as well as in regular RPs in the war areas) where I found that my partner(s) just didn't reply fast. People got disqualified in tournaments for not posting. I didn't get the amount of points I had hoped I would get in Easter events because of slow replies from my partner. Same with people ditching me in "regular" roleplays in the war areas. So yes, I absolutely didn't want that experience again: To have to rely on someone else for my reward. Sure, there was the fact that people forfeit their reward if not replying after a week, but I have learned the hard way in tournaments that this doesn't seem to bother most people much and that I find the endless wait aggravating. The main reason I tend to do self RPs is because people here reply slowly. So an event where I have to rely on someone else is something I tend to avoid unless there's no way around it (like a tourney. However, BP can be gained in many ways and I didn't need the Special Missions).

- Another reason is the fact that the pets I would have liked to RP with are the ones I felt inspired to RP...but those were signed up in the barracks for war. And I didn't want to risk a pet dying in battle while also having it in a RP. That was, by the way, before the never-coming shrine revamp was... never-coming. If I had known that I would stop battling alltogether because of the stupid shrine revamp which never happened, I of course wouldn't have considered this a problem.

- I also found the advertisement of the Special Missions lacking. I would have liked to see what such missions would be like. After all, if I'm already going to be stuck in an area I might or might not have any inspiration for (I'm personally not doing well with writing in the Slums, for example. Just not my cup of tea), I would have at least liked to see some example of how the RP would have to be structured. Like... would it have been more of a "find object X before the enemy does" so that it would be more like my partner and me racing for an object and less interacting, each of us more doing our own story? Or would it have been more of a "guard object X" thing where my partner and me would have been interacting more (and where them not dropping out would have been more crucial)?

I guess...I was overall not being able to imagine how the RP would look like, I had no partner in mind and the downside of having to risk failing the mission because of my pet dying if a bounty had been posted or something was just too big. But yes, the biggest downside was that no self-RP was allowed, really. I had a very problematic battle going on at the time which was full of me sending endless PMs to my partner about continuing, please, and in the end there were long discussions and the mods had to meddle and it was just such a horrible experience that I basically dropped the whole war then for a bit (and never took it up again because no shrine revamp happened).

However...I think Nyxia's idea is AMAZING, in that I LOVE her idea of a reward.
the members who have followed to the end of the event earn the right to take part in a special mission which gets a single war related custom non-breedable pet, a badge marking that user/pet as part of this unit for their fraction, and a set amount of mixed Ks & BP as rewards.
Not the custom (that might be too much work for the mods) but if I understood her correctly, then her idea is to earn the right to add an extra pet to the barracks. Like unlocking an extra slot for the pet which participates in the mission here. And that sounds, to me, amazing since it solves a lot of problems:

- You enter with a pet which is not in the war yet, so there's no interference for all who are doing war battles, as this pet can't die in battle yet (since it's not in the barracks). No trouble there.

- You can gain something that cannot be gotten elsewhere: The extra slot in the barracks. BP can be gotten through normal war RPs. So can KS. Customs can be won through the raffle. But the slot is unique to the event, so a special prize, and it doesn't cost the mods much time to award it. It would just be "Yeah, post your pet in the barracks; you can't switch that one out anymore since it has a special place, just put a link below it to the mission RP and the post where it says it gets the slot".

- Nyxia's event sounds like it allows solo RPs. So it's up to everyone if they post quickly to get the prize faster or slower because of RL being busy or whatever. No pressure if you don't want pressure. That's always good for everyone.

- I'm admittedly a biiiiit wary of the style since her plan sounds like it's up to the user who pitched the idea if the people RPing end up successful or not or get send to a different location where they have to make a ton of posts again. I think it should be decided upfront how many posts are needed until success happens and the set reward is reached, but the participants don't need to know that upfront or whatever. But it should be fair to everyone. Not that RP plot A needs 100 posts and RP plot B needs 250 and everyone gets a set 100 KS, 100 BP and the slot at the end. That wouldn't be good and people might complain.

Did... that make sense?



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Re: A simple idea

Postby zapdragon555 » 07/27/2015 11:49 AM

I haven't gone through anyone's responses yet, so my reply here is in response to the first post only!

I really do like this idea a lot, though it would definitely put some responsibility in the hands of the users. I like that, personally! I think it could be really really fun. C:

The only issue I can foresee is that, if this is a competition, once ONE group finds the special artifact, all of the other groups would realize they were wrong and immediately just follow the one group in the lead and switch their RPs to the correct RP area. But then--maybe that isn't an issue? Maybe that's how it should be, so people don't just go on completely wild goose chases. xD  And then the leading team would still be in the lead. So! Yeah, this could really work, imo.

The only thing the mods would have to really do is approve the user's idea via PM. Then the user has free reign to draw/describe the artifacts/clues and lead people through their self-plot-ish thing. Seems really cool! ovo



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Re: A simple idea

Postby Thunder » 07/27/2015 1:47 PM

Thank you for your input, Shieba. Reading that was seriously helpful xD I will recommend using those ideas for any war related (or even non-war) events in the future.

As far as the original idea Nyxia proposed goes, I would definitely PM a moderator to clarify some of the event's structure and possible prizes (the user would probably have to take care of the art unless it's something a mod can really quickly edit from an existing file). That's probably the best way to go about formalizing it. I LOVE the extra battle slot idea, by the way, even after we've made it so pets can't die anymore. I had actually proposed removing all limitations on the number of pets that can battle during the war, but there were concerns that doing so would take away some of the strategy behind choosing your fighters.
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Re: A simple idea

Postby Nyxia » 07/27/2015 2:17 PM

Thunder: As I said I understand what you're saying, but I don't think you're understanding what I am. The mission were, in my opinion, very restrictive. They were limited to which side you were on, and they were a little ridged as far as what was being sought. With this, the users don't actually know what they are seeking, the riddles and hint will allow people to pick more than one that they believe hint to the same place and also send pets to look for them in more than one area at a time.


Shieba:
Your mountain of text is a little daunting for me, just so you know. I am going to do a sort of bullet response since it will make things easier for me.

* First I want to point out that one of the things I would love to offer as a reward, is the ability to add another pet to the barracks. Mostly with the battle system looking like it has been fixed some, I think that would be so epic you have no idea.

* Speaking to the structure: I am looking to get users to interact with one another more. I'm not against people wanting to do a part solo, but I personally think that would cause a lot of people to get bored and stop. You mention having a sort of "guard this item" idea, and I think that would be actually really neat to add in with the rest (if you wouldn't mind) since it would get people to interact with each other.

The way I am planning this out is going to be a little more unorthodox.  I do want to see people work together, I want them to build a story of sorts that they are happy with. I'm not sure I want people to "race" after the artifact/item in most cases, since that has had down sides in the past. You reach so many posts and get something, and that's the end of it. I want to generate interest and keep people interested, I also want to see people make a story and have a good time. I can see your concern about making a lot of posts in one spot, then having to try again without much to show for it. As stated it seems like a massive wild goose chase, in practice however I don't plan for people to work really hard and end up with absolutely nothing. You may not find the artifact/item you were seeking, you may find a different one, you may find another clue that tells you someone moved or took it and where they headed out for, plot wise it won't be just empty if nothing is there.

More I want people to think out how their character would go about seeking these things. Would they start by talking to the locals? I would have some characters then that are natives to the area with information, clues, and old wives tales. Would your character just take the small information from the hint, and jump straight into digging for it? Things on that front can be a little more tailored to the user and character, it makes it easier to get people inspired. I also want it to be a bit more open ended, allow the people involved to have the freedom of making their stories. In that respect I would say people are welcome to use whatever pet they wish to, if they are willing to risk having a pet already in the war that could die take part at all in it then that is their choice.

* The rewards idea while I touched on it some above, I would love to add pets to the barracks for the pet involved. I do think though also a pet that is already a Purine/Imperial with a couple of small add-ons, or having a non-breedable species get recolored for the side they don't already belong to would not be very hard. It might also be fun to see if we'd be allowed to offer a small item for a pet to use in battles? Something that could give a temporary ally in battle one time, or that could be use to give back a small (like 5 or something) AP in the battle. I do know that some people aren't as interested in the battles, so there could be things offer none battle related little things as well.

* I am not looking for people to pitch ideas. People simply take the hints, and either start a solo hunt or can post that they are looking for other people to take part in them looking in an area they want. The post count part is mostly so I know when to roll for things, 10, 20, 30, ect; but I plan to interact with the teams/player a lot more than that. I don't really want to say that you'll reach your reward at 100 posts, because then that's all people focus on. I will say that by the time a thread gets to 50 or 60 (I haven't decided which I like better yet) there will be a definite answer on if something was there or not and a clue of some kind will be there. If people want to explore the area beyond that they are welcome to, or they can just read through the left clue and move to the next area they think matches the hint. I don't want to make this horribly easy, but at the same time I'm trying to make it possible and fun to take part in.

Zap:

The current plan is that there will be more than one artifact/special item out there to be found. People can switch to seeking out a part in an area that already had a part found, and may find something missed or a part of a different artifact.

Okay I think I caught everyone so far. As for the whole of it, I am more than happy for suggests to improve this. I do love Shieba's idea, but if other's have ideas for prize ideas that are fairly doable then feel free to toss them in. I do plan to do a small test run of this, likely in the weekend after this.


Bottles smashed, I raised my hand
How can you all even stand?
And why is there joy in this poison? Oh
Faking smiles and confidence
Driving miles to capture this excitement
I can't take anymore

You're never gonna get it
I'm a hazard to myself
I'll break it to you easy
This is hell, this is hell
You're looking and whispering
You think I'm someone else
This is hell, yes
I am in hell



We Don't Have to Dance - Andy Black
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