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Idea to lure people into the normal RP sections

Postby Shieba » 07/27/2015 5:35 AM

So I had an idea. I'm tired, so it might suck, but who knows?

Everyone likes collecting things. We see that with the licenses. So why not make collectibles for the normal RP sections? I'm thinking about something like exploration badges.

These could be simple images with recolors, just like the licenses. One set for Lambastia and one for Barakka. And - I'm not sure what's better - they could either be tied to a pet or to the user. Or maybe there could be badges for both?

Example (pet-tied):

Billy is exploring the Lambastia World Bridge. Just like that. After spending a certain amount of time there (X posts), no matter what he does there, he is considered to know his way around the area well enough and he gets an explorer badge. Billy then decides to join a hunt for a wild pet in Terrace park. He again spends a lot of time there and after a certain amount of posts is allowed to take the badge of that area as well. Billy goes to Nori Volcano, but only for 10 posts. That's not enough for the badge! But six months later, he comes back for a second adventure and with both combined, he has enough posts to claim another badge. He then goes to the other sections of Lambastia, explores them all to get all his badges and then totally not like a Pokemon trainer having collected all the badges gets a prize. Or another badge for exploring the whole of Lambastia. And then he can continue with Barakka and become someone who's the explorer of the whole world.

So basically, a pet needs to spend X posts (which can be the same amount for each area or different amounts for each - more for the bigger ones, less for the smaller ones) in a region to claim a badge. The posts can be spread over several RPs. User-made events, hunts, normal RPs, it doesn't matter. The badge can come with a small KS prize. For exploring all areas of a continent, there's a bigger prize and a shiny badge. And if a pet explores both continents, there could be a special badge with a big prize.

Since it would be pet-tied, it could be something like a free add-on for the pet. Or even a breeding room key, since even just 20 posts in every area means several hundred posts with just one pet for the big prize.

If it's user-tied, the post number requirements would need to be higher since it would be shared between all pets and RPs. However, that would also require a user to take count of all their RP posts and a lot of users already don't do that for stats, so that seems like too much of a hassle. Doing it for a single explorer pet sounds just more doable to me.

I dunno. Just an idea because I'm OCD and like collecting stuff I guess? This is basically a long-time thing, just like the breeding licenses, nothing someone is supposed to finish in a week.



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Re: Idea to lure people into the normal RP sections

Postby Jaykobell » 07/27/2015 8:43 AM

Just wanted to drop in and say I highly approve of this suggestion, and I would love to implement it, myself. If anything, we could have both versions, making for even more achievements to collect; one collection tied to a single pet (or multiple), and then another collection tied to the user in general.
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Re: Idea to lure people into the normal RP sections

Postby zapdragon555 » 07/27/2015 11:35 AM

I love this idea?? Stamp of approval from me!



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Re: Idea to lure people into the normal RP sections

Postby Thunder » 07/27/2015 1:27 PM

Ahhhh this is a really cute idea! ;v; Though typing the rewards to a single user is probably easier, logistically, than tying it to individual pets. As for rewards, a possible alternative to badges might be a unique pet that "lives" in that roleplay area, such as a special Tali from RPing in Roraldi? I also imagine that if we implement this, we shouldn't count posts the pet/user has previously made in the area because we want to encourage fresh roleplaying.
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Re: Idea to lure people into the normal RP sections

Postby Nyxia » 07/27/2015 2:22 PM

I also love the idea, especially in the regards to badges. It gives a nice little something for people to use those areas above the breeding area, and Thunder's idea for a special kind of pet that can potentially pop up.


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Re: Idea to lure people into the normal RP sections

Postby Shieba » 07/27/2015 2:41 PM

I like the idea of a pet reward (though wouldn't that put more work on the mods again?) ever so often. Actually it does sound like a good idea to maybe have different small rewards for the areas. Like Lambastia world bridge could award 50KS, Roraldi a Tali, Medicai could give you either an XX or XY potion, Idalani maybe a LLP... or maybe people could pick between the small KS reward and a reward exclusive for the area.

I think another pet-tied reward for the "big prize" could also be that the cap on Offense/Defense could be removed. Right now it's the way that when one of the two stats hits the max, the other is frozen and can't rise anymore, right? (I remember something like that). A pet which has explored every area is likely to be very high level because of all the posts and people are more likely to use a pet they battle with for exploration, I think - if they have to keep track of posts for exploration, they are more likely to do it with a pet where keeping track is needed for stats anyway. Right now, it's such a hassle to make sure a pet levels in areas with bonuses in a way that allows you to hit the max in both Offense/Defense at the same time (It's actually one of the reasons why I have been not doing many normal RPs lately... I just had no inspiration for the areas my pets need to RP next in for the stats to be on the right track). But if that restriction would be removed and both stats would be allowed to max again for a pet which explored everything, people could stop worrying about having to jump locations or explore very carefully to avoid stat freezing. Also this is another reward idea which would mean no work for the mods at all as stats are something the users count.

But I'm glad people like the idea of badges in general. ^^



I know my dreams are made of you
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Your ocean pulls me under
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Love me before the last petal falls






However cold the wind and rain
I'll be there to ease your pain
However cruel the mirrors of sin
Remember beauty is found within




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Re: Idea to lure people into the normal RP sections

Postby Rainbowfox Ari » 07/27/2015 2:48 PM

I LOVE this idea! LOVE love love this idea! I would SO participate!

One thing I might suggest is this, though:

Have it be a thing that can't be retroactively achieved. Me, for example. I have several dozen [at least] posts in Medicai already, and I would instantly master the area if the post-count required was 20, or even 30. Have it be something you have to sign up to enter. That way, people who don't like the idea don't have to participate, but those who DO want to be signed up can't retroactively just 'get' the area badges because of massive amounts of past RP. So... one of the points that has already been brought up. XD
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Re: Idea to lure people into the normal RP sections

Postby Kyrit » 07/27/2015 2:50 PM

Shieba wrote:I think another pet-tied reward for the "big prize" could also be that the cap on Offense/Defense could be removed. Right now it's the way that when one of the two stats hits the max, the other is frozen and can't rise anymore, right? (I remember something like that).

I'm at work, so I don't have much time to go in-depth responding to anything right now, but I wanted to pop in and say that the cap will probably always remain like that for a reason. Because we put that in to the system, you could have two pets with 100 offense and 100 defense, and since those stats are so high their endurance is probably 100 as well. Sure, there's a little extra damage coming in based on level alone, but their base damage to one another is always going to be 1 damage. This leads to really long, drawn out battles were pets are barely touching one another. By setting offense and defense off so one is likely to cap before the other, we leave more room for pets to do or take more damage.
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Re: Idea to lure people into the normal RP sections

Postby Thunder » 07/27/2015 4:51 PM

Shieba wrote:I think another pet-tied reward for the "big prize" could also be that the cap on Offense/Defense could be removed.


As Kyrit said, we have the cap in place for battle-related reasons. Other than that, I'm not sure if that's really much of a big prize because...lots of people just don't battle at all xD; I'd rather see something like a valuable item or even a handful of GT/a custom pet as the big prize. As for making pets equaling more work for the mods, yes, that would be true, but badges would arguably be more work since we'd have to design those from scratch.

Rainbowfox Ari wrote:Have it be something you have to sign up to enter. That way, people who don't like the idea don't have to participate, but those who DO want to be signed up can't retroactively just 'get' the area badges because of massive amounts of past RP.


As far as signing up goes, we could make an area like the Breeding License center and have people link to their RPs to redeem their reward. That's probably the simplest way of going about it.
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Re: Idea to lure people into the normal RP sections

Postby Shieba » 07/27/2015 5:44 PM

Thunder wrote:As Kyrit said, we have the cap in place for battle-related reasons. Other than that, I'm not sure if that's really much of a big prize because...lots of people just don't battle at all xD; I'd rather see something like a valuable item or even a handful of GT/a custom pet as the big prize. As for making pets equaling more work for the mods, yes, that would be true, but badges would arguably be more work since we'd have to design those from scratch.


Honestly, why not make a contest out of the badge thing? Like, have a mod make some lineart for a Barakka version and a Lambastia version, post the PSD in dropbox like the files of the breedables and then let the users color them and then pick as many winners as there are areas in each continent plus one for the "explored the whole continent". Or heck, just let the users design the lineart in a contest as well so that a mod would only have to make the winning design into a PSD or something.

As for the cap thing, I understand. Guess I have to keep carefully planning my RPs then to make sure the stats cap at the same time, haha. It's just such a hassle. xD; It also wasn't meant as the only prize; only as some extra idea I had, but it makes sense if you guys want to keep it in place for every pet.



I know my dreams are made of you
Of you and only for you
Your ocean pulls me under
Your voice tears me asunder
Love me before the last petal falls






However cold the wind and rain
I'll be there to ease your pain
However cruel the mirrors of sin
Remember beauty is found within




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Re: Idea to lure people into the normal RP sections

Postby Jaykobell » 10/17/2015 2:30 PM

Bumping this back up, as I originally wanted to make this my final project as a staff member (though with the circumstances, I just didn't bother/want to stick with the team any longer than I had to).

I would absolutely love to see this implemented; and if the prizes are good enough besides the badges, I'm sure that it'll motivate people to RP more.
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Re: Idea to lure people into the normal RP sections

Postby Kyrit » 10/22/2015 12:26 PM

I just wanted to post and say that while this system is not currently high on our priority list, it still is on the list. And if users do express a lot of interest, it's always possible it will move up on the list. You guys can also always make it quicker for us by continuing to make suggestions on the topic. Let us know if you would rather have it pet tied so the badges could be collected multiple times for as many pets as you wanted (would likely need some sort of time limit between each pet getting one, but it could be done) or if you would rather a User based one requiring more posts in areas that has sliightly bigger rewards. There is potential to go with both options as well, though going down just one path of the two would make the system easier to implement.

So yeah. Keep making suggestions. Tell us what prizes you guys like. Someone suggested geing able to pick between ks or an area specific reward. What rewards do each of you think would make for good area specific rewards?

One reward I can think of for exploring an area or region is something to increase success rate of hunts slightly. I'd see it as a pet tied reward, since that pet showed great knowledge of the area and should know good places to hunt. Of course, this would be dependent on RE2 being willing to add something like that to the system. That's just one suggestion from me though. The sky is the limit. We'd love to hear what interesting prize ideas and systems you guys can come up with.
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Re: Idea to lure people into the normal RP sections

Postby Kitsumi » 10/22/2015 1:25 PM

I usually don't comment on these things, because I rarely have anything new to add as far as suggestions go xD But I thought I could at least give my opinions on the things that have already been suggested?

As far as the badges being for a specific pet or for the user in general - I would honestly rather see it be for the pet. It may be a bit difficult recording badges for specific pets, I realize. But that way it could really tie into the plots of people's characters. Say, for example, I have a character who is an expedition guide for the Tuun Mountains. I'd be interested in getting his badge for that area, since he would know it really well! Plus, I like the idea of having an "end goal" that you can reach more than once. There is a goal, and a nice little reward with it, but once you've reached it you aren't done. You can still reach it again, with another pet.

Shieba wrote:I like the idea of a pet reward (though wouldn't that put more work on the mods again?) ever so often. Actually it does sound like a good idea to maybe have different small rewards for the areas. Like Lambastia world bridge could award 50KS, Roraldi a Tali, Medicai could give you either an XX or XY potion, Idalani maybe a LLP... or maybe people could pick between the small KS reward and a reward exclusive for the area.

I really like the idea of having prizes pertain to the area you have roleplayed in. Some of them could be area-specific pets, but those could also be limited to reduce the amount of work that would have to go in to creating them. And like Shieba said, you could choose between the KS reward or the area-specific reward.

For bigger reward ideas (such as completely exploring Lambastia/Barakka or even completely exploring everywhere, I personally would love to get a Chaos Elixir (I think that's what it was called?) or something similar that permanently impacts the pet. Another idea for a potion would be a permanent Generative Drought, that causes the pet to permanently have the max litter amount when breeding - however, I'm not sure whether or not this would be accepted, since I'm not sure how much extra work it would cause for those creating litters. Or perhaps there could be an exploring-exclusive potion that enhances the chances of getting a mutation by a small percentage? For example, once you give that potion to your pet, everytime they breed they are 5%-10% more likely to have an offspring with a mutation? These are just some random ideas - like I said, I'd love to have something permanent to attach to the pet for completing all of one or both areas.

Shieba wrote:Honestly, why not make a contest out of the badge thing? Like, have a mod make some lineart for a Barakka version and a Lambastia version, post the PSD in dropbox like the files of the breedables and then let the users color them and then pick as many winners as there are areas in each continent plus one for the "explored the whole continent". Or heck, just let the users design the lineart in a contest as well so that a mod would only have to make the winning design into a PSD or something.

I like this idea too! Getting involved is always fun for us, and may create a bit less work for staff.

I...think that's all I have to say xD I'm hoping everything made sense, and that I'm not overlooking anything that would completely invalidate anything I've said, haha.


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Postby Kyrit » 06/21/2016 12:32 PM

It's been a while since anyone's posted here, but I wanted to pop back in now that some of the other things we'd been working toward are out in the open now (ex; shrine revamp, RE revamp).

I haven't discussed anything with RE yet, but I did realize today that an explorer's badge system might make for a pretty good tie-in with the current wild pet system. After all, if you guys want to find all those gorgeous Lost pets (and some other goodies, like the seasonal wild pets and other pets we've got on the way) you're going to have to do quite a bit of exploring! By now, every single area you're able to find something in, which gives a good reason to roleplay everywhere anyways.

One reward  I suggested in the mod area is giving users their choice of a general/specific item from The Lone Saloon, to help in hunting down all those wild pets.

Anyways, here's my question for you guys;

If we did badges that are pet-linked, how many post do you think per area would be good for a badge?
If we did badges that are user-linked, how many post do you think per area would be good for a badge?

Reward ideas are also still welcome, but I think the first thing that should be tackled is going for user-based or pet-based badges. I might try getting a poll running to see which one users would prefer, that way we can start at least thinking about this idea again.
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Re: Idea to lure people into the normal RP sections

Postby Jaykobell » 06/21/2016 2:26 PM

I still really, really want to see this feature become a real thing, so I'm happy to see it's getting renewed attention.

I think it'd be great to tie it in with the wild system; they do match up since they both fall into an 'adventure' sort of theme. Two birds with one stone.

I think there's not a lot in terms of prizes that could deviate from things like KS, GT (?) and potions; though perhaps we could always have items specific to that system? Maybe exclusive hunting items for wild pets?

But, as far as being pet-based or user-based... I actually vote for both. Obviously, it'd need to be a bigger number of posts for user-based, since any (I'm assuming) RP by that one person could count towards the badge.

Maybe we can look at how many posts you need in order to obtain certain breeding licenses, and use that as a guideline? There are only so many areas, so if we say something like 25 posts per pet per area... I don't think the feature is gonna last long.

Do we want a system with ranks like with the breeding licenses, or just the one-time badge?

I think doing it both ways (pet + user-based) will keep it busy and make it last. On that note; if we go pet-based, then it's not limited to one pet, correct? Multiple pets could earn the badges, much like an achievement sort of deal, right? That way you can keep on working on it, and it'd be a feature that doesn't 'run out' per se.
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