The new Battle Trait system is ready to be released! Now don't panic, because Shrewdie has saved all the old parameters, and we're going to test the new system with a tournament series! If there's anything that you'd like to test, make a note of it here.
Now, just what has changed?
Battle Traits now have certain descriptors, like the Personal Traits. Here's the rundown:
One-Use (One-time use; it needs to be stated.)
Automatic (Automatically applies to the battle.)
Activate (Multiple use; it needs to be stated.)
One-Hit (Trait can be used until it hits; it needs to be stated.)
Dependent (Its use depends on certain conditions or other Traits.)
AP (Trait can only be used by paying the AP cost. If a pet does not have the required amount, the Trait cannot be used.)
Pets start out with 10 AP and gain 5 every 5 levels, as such:
1-4: 10
5-9: 15
10-14: 20
15-19: 25
etc.
Traits that gave static bonuses that were changed to percentages are being changed back to static bonuses. However, the bonuses they give will increase with level. Please look at the specific Traits to see how the bonuses increase.
Remember, we're going to have tournaments to test this system, so don't bash it until we find something wrong with it. 8D;