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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 12:23 PM

@Weaken - Good point. I changed it to half the AP cost rounded down. o 3o

@Horrific Wail - I really grew to like Shrewdie's idea for Horrific Moan, so I decided to implement it as a separate Restricted Trait. The point of both Traits is to be severely debilitating in the case that it hits.
If you thought Horrific Moan was 'severely overpowered', why didn't you say something?
In any case, I'm not against bumping Horrific Moan to Restricted and Horrific Wail to Shrine (although I'll have to figure out what demi-god gets to grant it – maybe that's an excuse to make more Shrine Traits? Heehee). As for a limit on Shrine Traits... I don't think I'd limit it to just one. I'd probably allow two (one offensive, one defensive) or something along those lines.

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 12:29 PM

@Horrific Moan: I just kinda got that impression in my last test battle. Remember, at first I found it even underpowered and was all for allowing an attack with it. o_o. But fighting against Freezy and making her lose the battle this way and now my current tournament battle, where my opponent still has to hit me...I must say, it is overpowered.
I understand that the point of the Traits is to be severely debilitating, but fact is that nothing is as important as precision in battles. Your offense can be incredible, if you don't hit, it doesn't matter. To only allow you to hit with 10% makes a battle unwinable. Especially since this WILL deplete your AP pool and you will have to stick with normal attacks, which often only do scratch damage in max stat battles. This is an auto-lose, unless both fighters have Horrific Wail, in which case the battle will end with 15 turns.
I'm not saying Horrific Wail is wrong to have. I'm saying Horrific Wail breaks the whole system if it stays so overpowered.



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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 1:52 PM

Well, I'd like to wait and see what Shrewdie has to say about it, since the numbers were her suggestion. o 3o If it comes to changing the numbers for both of them, I wouldn't be against that so long as they don't become useless. It's just a matter of figuring out what can be debilitating, but not impossible.

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 2:04 PM

Horrific Moan is debilitating, not impossible. However, I'd deem everything worse "impossible". I'll gladly do a max stat Horrific Wail battle with the current stats - I'd like to try it myself, honestly.



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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 2:08 PM

If you'd like to try, feel free to start a battle in the test area. o wo (I should go over there and find out what to pay people for volunteering.)

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 2:10 PM

I'll do that in a few mins then, gotta put some Traits on mah Felloxes. 8D

Wasn't it said that there was a 25 KS payment for participating? I think someone said something like that. o3o But seriously, is payment needed? I have fun just battling there.



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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 2:20 PM

Haha. XD Okay~

I said there'd be 25 KS awarded per battle you participated in, so I think I should pay it out (for battles that were hosted, anyway). o wo And I'm glad you have fun~ 8D I really must thank you and Freezy for being the most vocal and posting and just helping me out in general. <3

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 2:38 PM

Made the thread~

I really like helping to make a system better. I have fun being of use and actually improving things. Even though I can nag a lot sometimes. D8 I will continue to test Traits, it's actually fun to do max stat battles especially since I never got to do them before thanks to the lack of pets leveled so highly.

We need to do double tournaments, by the way. We have so many Traits for double battles, it's a shame they don't get used in tournaments.



I know my dreams are made of you
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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 3:31 PM

Another doublepost. Yay. *shot*

I just noticed: Is "Scatterstrike" supposed to be like you phrased it or do you mean it can deal the damage stated TOTAL instead of with each roll. Because I think it might be too powerful otherwise. The elemental all-hitting attacks deal damage to all, that's the drawback to their high power. But Scatterstrike doesn't do that. I understand Defense comes into play here, but still, we have an attack which is able to deal damage which exceeds that of all other normal attacks by the double since it hits twice. From a point of logic, this doesn't make sense - you shouldn't be able to strike two opponents after another with the same force you can strike a single foe with (example: Damaging Strike deals 15 damage at max level as well). From a point of logic, the name "Scatterstrike" already implies you divide up your strength.
It would make more sense if you, let's say, take the 15 damage it is suppose to deal and you roll a dice to determine how much of the 15 damage goes to opponent one - the rest then hits opponent two.



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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 3:56 PM

Ah, let me see if I can explain.
Scatterstrike can deal /up to/ the specified number of damage to each opponent. However, an attack roll is done for each opponent separately, so not all opponents will receive the same amount of damage or even all get hit. Scatterstrike doesn't automatically deal the specified number – that's only the max amount of damage the attack is capable of dealing.

Here's an example using a level 1 Fellox, Palowockee, and Bruma. The Fellox (8 Offense) is attacking the Palowockee (3 Defense) and Bruma (6 Defense) with Scatterstrike:
Against Palowockee: Rolled a 5 - HIT Attacker does 6 (5 + 1) total damage to the defender. Since 6 is above the max damage allowed for Scatterstrike at level 1, this attack does 5 damage to the Palowockee.
Against Bruma:
Rolled a 3 - HIT Attacker does 3 (2 + 1) total damage to the defender. Since 3 is under the max damage allowed for Scatterstrike at level 1, this attack does 3 damage to the Bruma.

Does this make more sense?

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 4:02 PM

Oooh yah, that makes sense. Probably my English being too bad to understand before, sorry. D8 Still, shouldn't there be a max number defined for the whole thing? As in, up to 15 damage for each opponent, but not above 25 total or something? Because with this potential, it still outclasses single-target attacks somewhat. I think. o3o I haven't seen this in action yet. I gave this to my Fellox but just understood it's absolutely useless unless you're in a double battle. Lawl.



I know my dreams are made of you
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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 4:08 PM

I don't really understand how it would outclass a single-target attack (aside from being able to target multiple opponents). o 3o Basically, Scatterstrike lets you use a normal attack on both opponents in one turn, but you can only do up to a certain amount of damage to each of them (assuming you hit them). It's not like it lets you do more damage to each opponent.

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 4:14 PM

Yeah, but theoretically, if you get lucky, you can deal 15 damage to both opponents when Damaging Strike lets you deal 15 to only one. I understand how luck basically makes it worse than an attack that hits for 15 damage for sure but... it just makes no sense that you can strike two attacks with the same force you can strike one, without needing more power. D8



I know my dreams are made of you
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Your ocean pulls me under
Your voice tears me asunder
Love me before the last petal falls






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Re: .:Battle Trait Review!:.

Postby Kodai » 03/22/2011 4:25 PM

Oh, that's true. o 3o Though I don't think that would happen often. But you have a point~ Umm. The only thing would be how to do the numbers. Would you say... have a total max, and then if the second opponent would get hit for damage that would bring it over the total max, to have that opponent take damage equal to whatever value would bring the total to the max?
For example, the limit for level 1 is 5 per opponent. Let's say we gave it a limit of 7 total. An attacker does 5 damage to the first opponent and would be dealing 4 damage to the second opponent. Instead of doing 4 damage to that opponent, it would do 2 damage (5 + 2 = 7).

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Re: .:Battle Trait Review!:.

Postby Shieba » 03/22/2011 4:29 PM

That would help indeed. I also think the AP cost should be a bit higher because Damaging Strike = 15dmg/15AP, Scatterstrike = up to 30dmg/15AP. That's not okay either. A max limit of, let's say 5-25 depending on level helps, but I think AP cost should go up still.



I know my dreams are made of you
Of you and only for you
Your ocean pulls me under
Your voice tears me asunder
Love me before the last petal falls






However cold the wind and rain
I'll be there to ease your pain
However cruel the mirrors of sin
Remember beauty is found within




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