Okay! So we all know (if we care about Battle Traits) that there are five Traits that can heal you in battle: Healing Touch and Healer's Chant, which aren't Restricted; Greater Healing Touch and Healer's Prayer, which are Restricted; and Hyper Healing, which is Shrine. They all work for everyone, right?
Nope. :,D Things could be better.
Thanks to Azura, I want to change things. Here's what's up:
1. Healing Touch and Healer's Chant (and therefore Greater Healing Touch and Healer's Prayer) really don't /need/ to be separate. They have different flavor texts, yes, but otherwise they do the same thing: you can heal either yourself or someone else for a set amount. Besides, what if a character doesn't heal by touch or prayer? What if they use some sort of magic inside their body or something? What I propose is to merge these Traits into something that has a more general definition. However! I am split as to how this ought to be done. The first choice is to collapse them into two Traits total (one non-Restricted and one Restricted, as before), which would be capable of healing either yourself or someone else, as the current ones do now. The second choice is to have four Traits total, as now, but to separate them into a self-healing set and an other-healing set (so that people could choose whether their pet could only heal themselves, only others, or take both if their character can do both). My question to you is what do you prefer? Is separating them into self- and other-healing just as pointless as how things are now? Or do you want that sort of choice?
2. What about characters that have really fast self-regeneration abilities? Yes, we have Passive Traits for that, but they can't express this ability in battle -- the only way they could is through the Traits we have now, and none of them really fit what self-regeneration does (that is, the current Traits can only be used once, whereas self-regeneration works continuously). My idea is for a Trait that could be used for self-regeneration -- something like Spiked Body that is Automatic and heals x amount of Endurance each turn (it would use the Spiked Body values). What do you think?
(There's also been a mention of whether the current Healing Trait values are high enough, due to only being able to use them once per battle and needing a full turn to use them... if you want to discuss this as well, please do.)