Yes, another Trait question. :,D I love you guys~
So ideas for a non-Shrine Trait that lets you defend your partner has been batted around, and I fully plan on implementing it. But that made me realize that... there's no Trait for defending yourself for a while! To that end, I propose a change to the way Damage Substitute works. Right now, it simply takes the damage your ally took last turn and puts it on yourself. What I would like to do is make it work a little like the Pokemon move Substitute (which uses a set amount of your HP to make a little doll that takes damage for you until it's used up all the HP you gave it).
Here's my idea:
You state you want to use Damage Substitute on either yourself or your ally. A magical 'copy' of the pet is then made, which is what the foe ends up attacking if they decide to attack that pet. The copy can take x amount of damage (where x is equal to the listed percentage of the pet's Endurance) before it 'dissolves', ending the Trait. So, for instance, if the Trait says Damage Endurance can protect for 20%, and the pet it is used on has 100 Endurance, the 'copy' can take 20 damage before it breaks.
In addition, this is what I'm thinking for Bodyguard:
-lasts x amount of turns, using x AP (where x is stated by the user; for instance, they use 5 AP to last for 5 turns)
-essentially replaces the original target's defenses with the user's defenses during an opponent's attack roll
-success is based on user's Speed; it must roll its Speed on 1d100 in order to protect its partner successfully
-if the user fails the Speed roll, it automatically uses a basic attack against the attacking opponent
-the user may attack while it is using Bodyguard, but has a -50% Precision penalty
See here for more discussion on Bodyguard.
Thoughts?
EDIT: Also, Diehard acting like Focus Sash (where you are restored to 1 Endurance if you were going to be KOed). Y/Y?