PickleBehind the yellow door is a nondescript tunnel, no different really from the one Kira had just come from, barring of course the fact that it is devoid of life, or at least it seems that way... As the door swings shut behind the Lucain the ceiling stones flicker into life, giving off a sun-like light that warms the air, perhaps this tunnel was the best one to choose after all?
The tunnel stretches ahead of Kira, with nothing more than random heaps of sand to the sides of the path to differentiate from the seemingly endless walls of stone.
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AuroraSkyThe door closes behind Rowan and Squig with a squelchy sound like wet sand. In fact the wide tunnel floor is covered in sand, unlike the flagstone floor of the previous tunnel, and all of it is wet, because of this it is even stuck in wet patches on the walls. The passageway before the duo is quite dark, no lights here, but not pitch dark. There is a definate sound of dripping echoing from further away and the floor of the tunnel declines gently down it's length.
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NyxiaThe red door leads to a small pitch black room. Most normal creatures wouldn't be able to see anything here, but those with special sight would be able to see the unadorned walls and floor, the small hallway directly opposite and the strange being that is sat squarely in the middle of said halls entrance. The strange being stretches her wings briefly and gives Adi an small smile whilst making it clear that she will not be allowed to move on without her say so.
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haunting-ur-nightmaresThis door, much like most of the others, leads to another tunnel, but unlike the others this tunnel has stairs going upwards, they go up for quite a way before the tunnel levels out again. A short distance beyond the top of the stairs the tunnel opens up into a very large room. High up open window holes mostly choked with sand illuminate the room with the early afternoon sun. The room is square, on the far side are two more tunnel entrances and all around the edge are stone troughs with another stone trough in the center of the room. If you were to look inside these troughs you would find old dry earth, dead plants and the odd half dead cactus, starved of enough sunlight. The floor under it's layer of sand is made up of chipped and broken decorated mosaic tiles, it seems you have found the temples gardens.
What do you do next? Choose the left or right tunnel or spend some time exploring the garden?
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JobiehannaIt is indeed dark inside this passage, the air smells strangely of oil here, how odd. As the door swings shut it strikes a flint stone and fire suddenly whooshes down the tunnel. Don't panic yet though, the fire is contained in oil filled gutters built into the floor that run down each side of the path, both illuminating and warming the tunnel, though you might want to take care that nothing flammable goes too near the hungry flames.
This tunnel slopes steadily upwards and is straight as far as you can see (which considering the flames is pretty far).
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JessariThe door bangs shut behind this unfortunate duo, the reverberations cause the ceiling directly in front of the door to partially collapse, sand and stone debris now block the door from opening again. Odd how the door seemed to bang itself shut like that...
The way here is wide and dark and low, to both sides of the tunnel white objects can be made out laying in swathes of dust on large stone shelves. Further inspection would reveal these objects to be skulls and bones. Body after body, bone after bone, skull after skull placed neatly onto their stone shelf, their final resting place for all eternity. This is the temples catacombs.
Short flights of steps are spaced out every twenty feet or so, all of them lead further down into the depths of the temple and desert.
“Heheheh” was that just me or did I hear someone or something chuckle?...
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ShiebaAfter a short tunnel that leads away to the right, Hakai and Ashur come across a large room. Dotted around the room are wooden doors, or what's left of them, and behind the doors are smaller rooms with spartan stone furniture in them, each room is identical in their layout (a large slab for a bed, a smaller slab next to this for a table, the odd bit of wood that suggested it was once a stool and each room even has a candle stub with tinder and flint nearby on each table). One room is bigger and more lavish than the others, a dusty mirror still hangs from one wall and faded shreds of farbic, once a tapestry, hang from another.
There appears to be no other tunnels or doors leading out of this place, a search will find no trace of other doors, not even a trapdoor. However, in one of the small rooms an odd square hollow is cut into one of the walls and next to this hole a riddle has been chisseled into the rock, though the writing is faded and even more archaic than the writing on the plaques, it can still just about be read:
A spirited jig it dances bright,
Banishing all but darkest night.
Give it food and it will live;
Give it water and it will die.