Adopting his normal voice, he first addressed Dukhaan. "You walk into a small looking pub. The room is fairly cramped, with a small fireplace to the left of the entrance and a bar counter to the right. There is two tables between the two features with four chairs around each, one table has a group of three shady people talking to themselves in hushed tones. Behind the bar is a large barkeeper with a full red beard. He seems to be cleaning a dirty wooden cup, but just seems to be getting more grime on it the more he 'cleans' it." The Gamemaster turns towards Dukhaan and says, "You can either shop, gather information, or leave the place. If you leave you can select another destination to head towards, or step outside. If you step outside you can immediately gather information from your surroundings. If you are going to gather info, determine who you are going to talk to and how, such as interrogating, politely asking, bribing, or any other action you can think of."
After finishing Dukhaans decision, he turned towards Ava. "Okay, so you enter the town hall and you find the place to be massive, easily the largest building in town. The floor is made of marble and it is reflecting the sun from the windows lining the entire building. Inside you see a small reception desk with a few ladies behind it, sorting through many different documents. A man runs by with a small cap on his head, indicating that he is runner, someone who relays information for people. He stops at the counter and starts talking to one of the receptionists." He finishes his description and then turns talks directly to Ava. "You can either gather information or leave, like before, if you leave you can go to a different area in the town or leave the town all together. Again, if you want to you can step outside and gather information at the same time."
The Gamemaster then turned towards Mattias and spoke. "You walk into the inn to see the place finally waking up. It was already well into the morning and yet people were just now coming down the stairs, obviously pleased with the accommodations of the place. The place is dominated by about ten tables and a fireplace that has not yet been lit. Towards the back of the room is the bar to the far right, a lady walked through a door and you could quickly glimpse a kitchen before the door closed again. The lady made her way towards a table with three people at it, they seemed to be dressed as merchants and one of them quickly dug through his bag and handed a copper coin to the server. Her face briefly showed displeasure at the small dirty coin, probably thinking that the men could tip better for her services. But she quickly wiped that expression to adopt a smile and picked up one of them men's cups and went to the bar to refill it. The group that made its way down the stairs found a place to sit, taking up all four seats around the table. They were obviously still sleepy as they did not seem completely there." The Gamemaster caught his breath and returned to speaking. "You can either gather information, buy something or leave."
He then finally turned towards Aeron, "And finally, it is your turn. The stench of the stables fills the air with the putrid smell of feces. The stables are open to the air, with four stalls, and only two of them actually had horses in them. The area around the stables was quiet and the person who seemed to be the owner was passed out against one of the stalls, sitting on a stool and a bottle of liquor next to him. The sound of neighing sounded as you got closer to the building. A small boy around the age of twelve steps out of one of the stalls and runs over to you. 'Hello, my name is Dahl, nice to meet you! Would you like to rent a horse for travel?' He stares at you with his eyes fixated on your attire. In this situation you can only talk to the boy as the man is piss drunk. You can gather information, change locations, or take a horse and travel to the stables in one of the other towns. If you take a horse, you will not have to wait the turn because it is faster to travel this way."
After he was finished giving all explanations he addressed the entire group. "To make this go smoothly, if you are going to get information, say which person you are going to talk to and then say what you want to say to the person and any actions you are going to take.
"If you are going to buy something, I will hand you a slip of paper that shows what you can buy, and you just circle what you want ((I will PM you the shop list and PM me back what you want to buy)). After asking to buy something you can decide to leave to another destination. However you cannot gather information from the place you are at, to do so you must take an additional turn."
"If you are going to leave you have the option to gather information of the area surrounding the establishment you were in, or you can move directly to another building. In the case of Aeron, you can choose to take a horse and decide on which other towns you want to travel to. This will not consume an extra turn and once you buy it you can select another town to go to and what building you want to travel to inside that town."
((Okay, so a lot of information is given here, please read EVERYTHING as it will pertain you you later in the event if you decide to do the same thing. Again, if you have any questions please ask either on IRC or PM me!))
-Firetra
After finishing Dukhaans decision, he turned towards Ava. "Okay, so you enter the town hall and you find the place to be massive, easily the largest building in town. The floor is made of marble and it is reflecting the sun from the windows lining the entire building. Inside you see a small reception desk with a few ladies behind it, sorting through many different documents. A man runs by with a small cap on his head, indicating that he is runner, someone who relays information for people. He stops at the counter and starts talking to one of the receptionists." He finishes his description and then turns talks directly to Ava. "You can either gather information or leave, like before, if you leave you can go to a different area in the town or leave the town all together. Again, if you want to you can step outside and gather information at the same time."
The Gamemaster then turned towards Mattias and spoke. "You walk into the inn to see the place finally waking up. It was already well into the morning and yet people were just now coming down the stairs, obviously pleased with the accommodations of the place. The place is dominated by about ten tables and a fireplace that has not yet been lit. Towards the back of the room is the bar to the far right, a lady walked through a door and you could quickly glimpse a kitchen before the door closed again. The lady made her way towards a table with three people at it, they seemed to be dressed as merchants and one of them quickly dug through his bag and handed a copper coin to the server. Her face briefly showed displeasure at the small dirty coin, probably thinking that the men could tip better for her services. But she quickly wiped that expression to adopt a smile and picked up one of them men's cups and went to the bar to refill it. The group that made its way down the stairs found a place to sit, taking up all four seats around the table. They were obviously still sleepy as they did not seem completely there." The Gamemaster caught his breath and returned to speaking. "You can either gather information, buy something or leave."
He then finally turned towards Aeron, "And finally, it is your turn. The stench of the stables fills the air with the putrid smell of feces. The stables are open to the air, with four stalls, and only two of them actually had horses in them. The area around the stables was quiet and the person who seemed to be the owner was passed out against one of the stalls, sitting on a stool and a bottle of liquor next to him. The sound of neighing sounded as you got closer to the building. A small boy around the age of twelve steps out of one of the stalls and runs over to you. 'Hello, my name is Dahl, nice to meet you! Would you like to rent a horse for travel?' He stares at you with his eyes fixated on your attire. In this situation you can only talk to the boy as the man is piss drunk. You can gather information, change locations, or take a horse and travel to the stables in one of the other towns. If you take a horse, you will not have to wait the turn because it is faster to travel this way."
After he was finished giving all explanations he addressed the entire group. "To make this go smoothly, if you are going to get information, say which person you are going to talk to and then say what you want to say to the person and any actions you are going to take.
"If you are going to buy something, I will hand you a slip of paper that shows what you can buy, and you just circle what you want ((I will PM you the shop list and PM me back what you want to buy)). After asking to buy something you can decide to leave to another destination. However you cannot gather information from the place you are at, to do so you must take an additional turn."
"If you are going to leave you have the option to gather information of the area surrounding the establishment you were in, or you can move directly to another building. In the case of Aeron, you can choose to take a horse and decide on which other towns you want to travel to. This will not consume an extra turn and once you buy it you can select another town to go to and what building you want to travel to inside that town."
((Okay, so a lot of information is given here, please read EVERYTHING as it will pertain you you later in the event if you decide to do the same thing. Again, if you have any questions please ask either on IRC or PM me!))
-Firetra