by Jaykobell » 08/25/2010 5:32 PM
Just things I noticed when I was giving out Traits.
Royal Authority - Social//Restricted - This pet comes from a royal bloodline and has the authority of a King or Queen.
Implemented - Royal Authority
State Chief - Social//Restricted - This pet has a fairly good authority, and they are a leader to a big institution, such as a university or a company.
Implemented - Corporate Chief
Public Leader - Social - This pet has a commanding aura, and they were born with strong leadership to command their own gang.
Implemented - Public Leader
^ To get a good idea of which ruler you want. Ruler just says they're a leader of some sort, but the word really indicates royalty more than anything.
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Heavenly Grace - Social//Shrine - This pet has earned the Gods' approval and has been bestowed powers beyond a human's control.
Implemented - Ascendant
Almighty Heritage - Social//Restricted - This pet was born as a God or a Goddess possessing powers beyond a human's control and understanding.
Implemented - Ascended Heritage
Celestial Heritage - Social - This pet is a heavenly being, such as an angel, and they are not considered human at all.
Implemented - Celestial Heritage
Celestial Curse - Social - This pet is a demonic being, such as a demon, and they are not considered human at all.
Implemented - Infernal Heritage
Celestial Heritage says the pet is a descendant to a heavenly being. I would've taken it as fancy wording, but the 'being' really makes me believe that the pet has to have Godly parents, which kinda defeats the point of the Trait... So here's a few Traits. I put Celestial Heritage and Celestial Curse as unrestricted because... really. Have you seen how many angels/demons are roaming around the Lands? -w- It's ridiculous to restrict something so incredibly common.
Go Ethereal - Battle//Restricted - This pet can turn into a translucent, untouchable being. (Can only be hit by pets with Spectral Strike or Go Ethereal; must announce use - lasts one turn per five levels; pets level 4- get one turn.)
Implemented - Go Ethereal
I don't know, just a rewording. 'Going ethereal' is just kinda vague and general to me; Go Ethereal was always a vision of a ghost sort of form, not being invisible, and some people ask for it because that's what they're looking for. So this is also because I have another Trait to suggest in relation to it.
Undetectable - Physical//Restricted - This pet can become invisible to the naked eye and conceal their presence to others.
Implemented - Undetectable
I'm putting it as a Passive Trait because... I don't know, we already have Go Ethereal to protect from damage. Undetectable would be redundant. It's also because I feel like it's a bit more of a Passive than a Battle Trait. Go Ethereal also gives me the feeling you can still see the opponent, while Undetectable would be completely invisible and undetectable; which fits more the Passive list, to me.