by Kyrit » 11/15/2010 1:20 AM
The only ones using AP are the ones that weren't static to begin with. The AP system is simply a way to manage those type of traits, as they always were more of attacks than bonuses. Also, I don't like the idea of having Pyro, which only does 5 damage, take up all your AP at the beginning level. In the past people have had more than one attack that is set up just like Pyro. It's not so hard to come by when you have a pet that has more than one element. My suggestion, which I talked to Shrewd in the irc about because I wasn't sure how long my laptop's battery would last to be able to post an actual post in the mod area, is for us to slightly increase the AP costs that we had decided on. Just a 1-2 AP increase. Max AP at level 1 is set to 10, and we currently have attacks that cost anywhere from 1-7 AP. I know you probably think the elemental attacks that do a base damage of 5 may seem as though they're killer, but they aren't on the high end of the cost because in all honesty there are traits/attacks that will screw your pet over way easier than those. With this increase that would put the base 5 damage attacks at costing 4-5 AP, which would mean that between level 1 and 5 they could only be used twice. Yeah at level one or two it's possible that this could kill your pet rather quickly. Those attacks aren't an instant hit though. If they miss you, they still use up that AP. If we made Pyro and the like cost 10 AP the higher traits would have to cost somewhere around 14, which would leave some traits un-useable until you're at least level 5 or higher.