by Kodai » 06/09/2011 10:06 PM
Normal Traits
Activate
Aimed Strike – Activate
Prerequisites: There are no prerequisites for this Trait.
Effect: This attack always hits. However, it only deals the damage listed.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 1 damage
Lv. 10 - 19: 2 damage
Lv. 20 - 29: 2 damage
Lv. 30 - 39: 2 damage
Lv. 40 - 49: 2 damage
Lv. 50 - 59: 3 damage
Lv. 60 - 69: 3 damage
Lv. 70 - 79: 3 damage
Lv. 80 - 89: 4 damage
Lv. 90 - 99: 4 damage
Lv. 100+: 5 damage
Death Throes - Activate//Shrine
Prerequisites: The user must have at least 75 Endurance and 75 Offense to request this Trait.
Effect: All other combatants (including the user's ally) take damage. The user immediately dies.
This Trait may only be activated when the user's Endurance reaches a specific amount of its total Endurance.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Endurance 75: 17
Endurance 76 - 80: 18
Endurance 81 - 85: 19
Endurance 86 - 90: 20
Endurance 91 - 95: 21
Endurance 96 - 100: 22
Divert Attention - Activate
Prerequisites: There are no prerequisites for this Trait.
Effect: At any point during the battle (except during or after any post in which it is killed), the user may decide to flee. Neither the user nor the opponent gains BP for the battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
AP
Augmented Health Recovery – AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user restores the listed amount of its own or an ally's Endurance. It may only choose one target per turn (that is, it cannot heal both itself and an ally in the same turn).
For the next two turns, the recipient of the effect of this Trait gains +8 Defense.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: +5 Endurance/6 AP
Lv. 10 - 19: +7 Endurance/7 AP
Lv. 20 - 29: +9 Endurance/8 AP
Lv. 30 - 39: +11 Endurance/9 AP
Lv. 40 - 49: +13 Endurance/10 AP
Lv. 50 - 59: +15 Endurance/11 AP
Lv. 60 - 69: +17 Endurance/12 AP
Lv. 70 - 79: +19 Endurance/13 AP
Lv. 80 - 89: +21 Endurance/14 AP
Lv. 90 - 99: +23 Endurance/15 AP
Lv. 100+: +25 Endurance/16 AP
Arterial Strike - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user has a 50% chance of scoring a critical hit.
Damage Roll: When the damage roll is made, roll a d100. 1 - 50 indicates a critical hit. 51 - 100 indicates that the damage is normal.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 7 AP
Lv. 10 - 19: 8 AP
Lv. 20 - 29: 9 AP
Lv. 30 - 39: 10 AP
Lv. 40 - 49: 11 AP
Lv. 50 - 59: 12 AP
Lv. 60 - 69: 13 AP
Lv. 70 - 79: 14 AP
Lv. 80 - 89: 15 AP
Lv. 90 - 99: 16 AP
Lv. 100+: 17 AP
Bull Rush - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user gains Offense but loses Defense for the current and following turn (i.e. the post in which this attack was declared and the post after).
Damage Roll: This effect is applied to the damage rolls of both the user and the opponent (i.e. the user gains a bonus to Offense for its damage roll and the user incurs a penalty to its Defense for the opponent's damage roll).
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +4 Offense, -4 Defense/5 AP
Lv. 10 - 19: +5 Offense, -5 Defense/6 AP
Lv. 20 - 29: +6 Offense, -6 Defense/7 AP
Lv. 30 - 39: +7 Offense, -7 Defense/8 AP
Lv. 40 - 49: +8 Offense, -8 Defense/9 AP
Lv. 50 - 59: +9 Offense, -9 Defense/10 AP
Lv. 60 - 69: +10 Offense, -10 Defense/11 AP
Lv. 70 - 79: +11 Offense, -11 Defense/12 AP
Lv. 80 - 89: +12 Offense, -12 Defense/13 AP
Lv. 90 - 99: +13 Offense, -13 Defense/14 AP
Lv. 100+: +14 Offense, -14 Defense/15 AP
Burst Spin - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user deals damage to all others on the battlefield (including its ally).
Damage Roll: Damage rolls must be calculated for each target.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 6 AP
Lv. 10 - 19: 7 AP
Lv. 20 - 29: 8 AP
Lv. 30 - 39: 9 AP
Lv. 40 - 49: 10 AP
Lv. 50 - 59: 11 AP
Lv. 60 - 69: 12 AP
Lv. 70 - 79: 13 AP
Lv. 80 - 89: 14 AP
Lv. 90 - 99: 15 AP
Lv. 100+: 16 AP
Chameleon Skin - AP//Restricted
Prerequisites: The user must have skin that can change in color or else similarly be able to camouflage its body.
Effect: The opponent has 20% subtracted from its total chance to hit for one turn. For example, if the opponent has a 55% total chance to hit and is affected by this Trait, its total chance to hit becomes 35% for one turn. When this penalty activates depends on when the user and opponent move:
If the user moves before the opponent, then the penalty affects the opponent on that turn (i.e. the post in which this Trait was activated).
If the user moves after the opponent, then the penalty affects the opponent on its next turn (i.e. the next post, not the post in which this Trait was activated).
This Trait is negated by 'Aura Sight'.
Damage Roll: The effect is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 6 AP
Lv. 10 - 19: 7 AP
Lv. 20 - 29: 8 AP
Lv. 30 - 39: 9 AP
Lv. 40 - 49: 10 AP
Lv. 50 - 59: 11 AP
Lv. 60 - 69: 12 AP
Lv. 70 - 79: 13 AP
Lv. 80 - 89: 14 AP
Lv. 90 - 99: 15 AP
Lv. 100+: 16 AP
Constrict - AP//Restricted
Prerequisites: The user must be at least two Size categories larger than the opponent.
Effect: On its next turn (i.e. the next post, not the post in which this attack was issued), the opponent must roll a 'hit'. If it does, it does not make its move that turn, but is able to act again on the turn after. If it fails, it takes damage, does not make its move that turn, and must try again to roll a 'hit' on the turn after. The process repeats until the opponent rolls a successful 'hit'. If the opponent has the Trait 'Outmaneuvered' this entire attack is negated.
If the opponent is currently under the effect of this Trait, the user may not attack.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 2 damage/8 AP
Lv. 10 - 19: 3 damage/9 AP
Lv. 20 - 29: 4 damage/10 AP
Lv. 30 - 39: 5 damage/11 AP
Lv. 40 - 49: 6 damage/12 AP
Lv. 50 - 59: 7 damage/13 AP
Lv. 60 - 69: 8 damage/14 AP
Lv. 70 - 79: 9 damage/15 AP
Lv. 80 - 89: 10 damage/16 AP
Lv. 90 - 99: 11 damage/17 AP
Lv. 100+: 12 damage/18 AP
Crush - AP//Shrine
Prerequisites: The user must have at least 65 Speed to request this Trait. The user must be Size L or larger (L, H, G) and be at least one Size category larger than the opponent.
Effect: The user deals additional damage. This additional damage depends on the Size category of the user: +5 for Size L, +10 for Size H, +15 for Size G.
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 7 AP
Lv. 10 - 19: 8 AP
Lv. 20 - 29: 9 AP
Lv. 30 - 39: 10 AP
Lv. 40 - 49: 11 AP
Lv. 50 - 59: 12 AP
Lv. 60 - 69: 13 AP
Lv. 70 - 79: 14 AP
Lv. 80 - 89: 15 AP
Lv. 90 - 99: 16 AP
Lv. 100+: 17 AP
Damage Substitute - AP//Shrine
Prerequisites: The user must have at least 50 Endurance to request this Trait.
Effect: Any damage that was inflicted on the user's ally the previous turn (i.e. the post before this effect was announced) is subtracted from the ally (it 'heals') and inflicted on the user.
This Trait may only be used if the user has an ally. This Trait cannot be used if the damage that was inflicted on the ally was able to kill the ally.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 5 AP
Lv. 10 - 19: 6 AP
Lv. 20 - 29: 7 AP
Lv. 30 - 39: 8 AP
Lv. 40 - 49: 9 AP
Lv. 50 - 59: 10 AP
Lv. 60 - 69: 11 AP
Lv. 70 - 79: 12 AP
Lv. 80 - 89: 13 AP
Lv. 90 - 99: 14 AP
Lv. 100+: 15 AP
Damaging Strike - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user deals additional damage.
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +5 damage/7 AP
Lv. 10 - 19: +6 damage/8 AP
Lv. 20 - 29: +7 damage/9 AP
Lv. 30 - 39: +8 damage/10 AP
Lv. 40 - 49: +9 damage/11 AP
Lv. 50 - 59: +10 damage/12 AP
Lv. 60 - 69: +11 damage/13 AP
Lv. 70 - 79: +12 damage/14 AP
Lv. 80 - 89: +13 damage/15 AP
Lv. 90 - 99: +14 damage/16 AP
Lv. 100+: +15 damage/17 AP
Dodge - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The opponent has 15% subtracted from its total chance to hit for one turn. For example, if the opponent has a 55% total chance to hit, its total chance to hit becomes 40% for one turn.
If the user moves before the opponent, then the penalty affects the opponent on that turn (i.e. the post in which this Trait was activated).
If the user moves after the opponent, then the penalty affects the opponent on its next turn (i.e. the next post, not the post in which this Trait was activated).
Damage Roll: The effect is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 5 AP
Lv. 10 - 19: 6 AP
Lv. 20 - 29: 7 AP
Lv. 30 - 39: 8 AP
Lv. 40 - 49: 9 AP
Lv. 50 - 59: 10 AP
Lv. 60 - 69: 11 AP
Lv. 70 - 79: 12 AP
Lv. 80 - 89: 13 AP
Lv. 90 - 99: 14 AP
Lv. 100+: 15 AP
Double-Edge - AP//Restricted
Prerequisites: The user must be at least Size M or larger (M, L, H, G).
Effect: The user deals damage to the opponent, but also takes damage itself.
Damage Roll: There is no damage roll made for this attack.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 5 damage to opponent, 3 damage to self/6 AP
Lv. 10 - 19: 6 damage to opponent, 3 damage to self/7 AP
Lv. 20 - 29: 7 damage to opponent, 4 damage to self/8 AP
Lv. 30 - 39: 8 damage to opponent, 4 damage to self/9 AP
Lv. 40 - 49: 9 damage to opponent, 5 damage to self/10 AP
Lv. 50 - 59: 10 damage to opponent, 5 damage to self/11 AP
Lv. 60 - 69: 11 damage to opponent, 6 damage to self/12 AP
Lv. 70 - 79: 12 damage to opponent, 6 damage to self/13 AP
Lv. 80 - 89: 13 damage to opponent, 7 damage to self/14 AP
Lv. 90 - 99: 14 damage to opponent, 7 damage to self/15 AP
Lv. 100+: 15 damage to opponent, 8 damage to self/16 AP
Elemental Swap - AP//Restricted
Prerequisites: The user must have at least one Element.
Effect: Beginning on its next turn (i.e. the next post, not the post in which this attack was issued), one of the user's Elements changes to another Element of its choice. If the user has two Elements, only one may be changed, and it cannot be changed to the second Element (e.g. if the user has Fire/Ice and decides to change its Fire, it cannot change the Fire to Ice).
This change lasts for three turns.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 8 AP
Lv. 10 - 19: 9 AP
Lv. 20 - 29: 10 AP
Lv. 30 - 39: 11 AP
Lv. 40 - 49: 12 AP
Lv. 50 - 59: 13 AP
Lv. 60 - 69: 14 AP
Lv. 70 - 79: 15 AP
Lv. 80 - 89: 16 AP
Lv. 90 - 99: 17 AP
Lv. 100+: 18 AP
Go Ethereal - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: Beginning on its next turn (i.e. the next post, not the post in which this attack was issued), the user can only be hit by opponents that have the Trait 'Spectral Strike' or 'Blindsense' (50% chance) or that are currently using Go Ethereal themselves.
This effect lasts for three turns.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time. However, you may use Elemental Attacks and Elemental Area Attacks.
Lv. 1 - 9: 8 AP
Lv. 10 - 19: 9 AP
Lv. 20 - 29: 10 AP
Lv. 30 - 39: 11 AP
Lv. 40 - 49: 12 AP
Lv. 50 - 59: 13 AP
Lv. 60 - 69: 14 AP
Lv. 70 - 79: 15 AP
Lv. 80 - 89: 16 AP
Lv. 90 - 99: 17 AP
Lv. 100+: 18 AP
Health Recovery – AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user restores the listed amount of its own or an ally's Endurance. It may only choose one target per turn (that is, it cannot heal both itself and an ally in the same turn).
For the next two turns, the recipient of the effect of this Trait gains +5 Defense.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: +3 Endurance/5 AP
Lv. 10 - 19: +4 Endurance/6 AP
Lv. 20 - 29: +5 Endurance/7 AP
Lv. 30 - 39: +6 Endurance/8 AP
Lv. 40 - 49: +7 Endurance/9 AP
Lv. 50 - 59: +8 Endurance/10 AP
Lv. 60 - 69: +9 Endurance/11 AP
Lv. 70 - 79: +10 Endurance/12 AP
Lv. 80 - 89: +11 Endurance/13 AP
Lv. 90 - 99: +12 Endurance/14 AP
Lv. 100+: +13 Endurance/15 AP
Hyper Healing - AP//Shrine
Prerequisites: The user must have at least 75 Endurance and 75 Defense to request this Trait.
Effect: The user heals some of its Endurance, but loses some Defense. If this Trait is used multiple times, the Defense losses stack. This Trait cannot be used on an ally.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: +10 Endurance, -5 Defense/8 AP
Lv. 10 - 19: +11 Endurance, -6 Defense/9 AP
Lv. 20 - 29: +12 Endurance, -6 Defense/10 AP
Lv. 30 - 39: +13 Endurance, -7 Defense/11 AP
Lv. 40 - 49: +14 Endurance, -7 Defense/12 AP
Lv. 50 - 59: +15 Endurance, -8 Defense/13 AP
Lv. 60 - 69: +16 Endurance, -8 Defense/14 AP
Lv. 70 - 79: +17 Endurance, -9 Defense/15 AP
Lv. 80 - 89: +18 Endurance, -9 Defense/16 AP
Lv. 90 - 99: +19 Endurance, -10 Defense/16 AP
Lv. 100+: +20 Endurance, -10 Defense/17 AP
Incapacitate – AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user selects one of its opponent's Battle Traits. Beginning on the next turn (i.e. the next post, not the post in which this attack was issued), the opponent cannot make use of that Trait (for example, if the selected Trait is an attack, the opponent cannot use it; if the selected Trait grants a bonus, the bonus is lost).
This effect lasts for three turns.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 7 AP
Lv. 10 - 19: 8 AP
Lv. 20 - 29: 9 AP
Lv. 30 - 39: 10 AP
Lv. 40 - 49: 11 AP
Lv. 50 - 59: 12 AP
Lv. 60 - 69: 13 AP
Lv. 70 - 79: 14 AP
Lv. 80 - 89: 15 AP
Lv. 90 - 99: 16 AP
Lv. 100+: 17 AP
Lunge - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user deals additional damage.
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +1 damage/3 AP
Lv. 10 - 19: +2 damage/4 AP
Lv. 20 - 29: +3 damage/5 AP
Lv. 30 - 39: +4 damage/6 AP
Lv. 40 - 49: +5 damage/7 AP
Lv. 50 - 59: +6 damage/8 AP
Lv. 60 - 69: +7 damage/9 AP
Lv. 70 - 79: +8 damage/10 AP
Lv. 80 - 89: +9 damage/11 AP
Lv. 90 - 99: +10 damage/12 AP
Lv. 100+: +11 damage/13 AP
Neutralize Elements - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: Beginning on the next turn (i.e. the next post, not the post in which this attack was issued), all attack-like Elemental Traits may not be used by any combatant. That is, any Elemental Trait that either replaces your attack or adds on to your attack's damage may not be used.
This effect lasts for three turns.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 8 AP
Lv. 10 - 19: 9 AP
Lv. 20 - 29: 10 AP
Lv. 30 - 39: 11 AP
Lv. 40 - 49: 12 AP
Lv. 50 - 59: 13 AP
Lv. 60 - 69: 14 AP
Lv. 70 - 79: 15 AP
Lv. 80 - 89: 16 AP
Lv. 90 - 99: 17 AP
Lv. 100+: 18 AP
Opportune Sneak Attack - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user has a 25% chance of scoring a critical hit.
Damage Roll: When the damage roll is made, roll a d100. 1 - 25 indicates a critical hit. 26 - 100 indicates that the damage is normal.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 6 AP
Lv. 10 - 19: 7 AP
Lv. 20 - 29: 8 AP
Lv. 30 - 39: 9 AP
Lv. 40 - 49: 10 AP
Lv. 50 - 59: 11 AP
Lv. 60 - 69: 12 AP
Lv. 70 - 79: 13 AP
Lv. 80 - 89: 14 AP
Lv. 90 - 99: 15 AP
Lv. 100+: 16 AP
Power Drain - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user announces an initial AP cost for this attack. The opponent loses that amount of AP. The user gains half that amount.
You may not decrease the opponent's AP to 0 in this way. You may only decrease the opponent's AP to the value of its lowest AP attack cost.
If the user moves first, and the opponent was about to use a Trait that requires an AP cost but can now no longer pay that cost, the opponent loses its action for the current turn.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Power Sap - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user announces an AP cost for this attack. The opponent loses that amount of AP.
You may not decrease the opponent's AP to 0 in this way. You may only decrease the opponent's AP to the value of its lowest AP attack cost.
If the user moves first, and the opponent was about to use a Trait that requires an AP cost but can now no longer pay that cost, the opponent loses its action for the current turn.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Powerful Strike - AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user deals an additional 10 damage and the opponent has a 10% chance of missing its next turn (i.e. the next post, not the post in which this attack was issued).
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 10 AP
Lv. 10 - 19: 11 AP
Lv. 20 - 29: 12 AP
Lv. 30 - 39: 13 AP
Lv. 40 - 49: 14 AP
Lv. 50 - 59: 15 AP
Lv. 60 - 69: 16 AP
Lv. 70 - 79: 17 AP
Lv. 80 - 89: 18 AP
Lv. 90 - 99: 19 AP
Lv. 100+: 20 AP
Prevent Healing – AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user prevents the opponent from using Augmented Health Recovery, Enhanced Regeneration, Health Recovery, and/or Regeneration.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 5 AP
Lv. 10 - 19: 6 AP
Lv. 20 - 29: 7 AP
Lv. 30 - 39: 8 AP
Lv. 40 - 49: 9 AP
Lv. 50 - 59: 10 AP
Lv. 60 - 69: 11 AP
Lv. 70 - 79: 12 AP
Lv. 80 - 89: 13 AP
Lv. 90 - 99: 14 AP
Lv. 100+: 15 AP
Puncture - AP
Prerequisites: The user must have some sort of thick claw or blade.
Effect: The user deals additional damage.
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +2 damage/4 AP
Lv. 10 - 19: +3 damage/5 AP
Lv. 20 - 29: +4 damage/6 AP
Lv. 30 - 39: +5 damage/7 AP
Lv. 40 - 49: +6 damage/8 AP
Lv. 50 - 59: +7 damage/9 AP
Lv. 60 - 69: +8 damage/10 AP
Lv. 70 - 79: +9 damage/11 AP
Lv. 80 - 89: +10 damage/12 AP
Lv. 90 - 99: +11 damage/13 AP
Lv. 100+: +12 damage/14 AP
Rock Solid Defense - AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user gains Defense but loses Offense for the current and following turn (i.e. the post in which this attack was declared and the post after).
Damage Roll: This effect is applied to the damage rolls of both the user and the opponent (i.e. the user gains a bonus to Offense for its damage roll and the user incurs a penalty to its Defense for the opponent's damage roll).
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +4 Defense, -4 Offense/5 AP
Lv. 10 - 19: +5 Defense, -5 Offense/6 AP
Lv. 20 - 29: +6 Defense,-6 Offense/7 AP
Lv. 30 - 39: +7 Defense, -7 Offense/8 AP
Lv. 40 - 49: +8 Defense, -8 Offense/9 AP
Lv. 50 - 59: +9 Defense, -9 Offense/10 AP
Lv. 60 - 69: +10 Defense, -10 Offense/11 AP
Lv. 70 - 79: +11 Defense, -11 Offense/12 AP
Lv. 80 - 89: +12 Defense, -12 Offense/13 AP
Lv. 90 - 99: +13 Defense, -13 Offense/14 AP
Lv. 100+: +14 Defense, -14 Offense/15 AP
Scatterstrike – AP
Prerequisites: There are no prerequisites for this Trait.
Effect: The user deals damage to all opponents on the battlefield. The damage dealt per opponent and the total damage dealt cannot exceed the set numbers. If a roll is calculated and the damage to an opponent would exceed the set number for damage per opponent, record the result as having dealt the set number for damage per opponent. If a roll is calculated and the damage to an opponent would cause the total damage dealt to exceed the set number for total damage, record the result as having dealt the difference between the set number for total damage and the damage dealt so far (for example, if the set number for total damage is 7 and the user has dealt 5 damage to the first opponent and is about to deal 4 damage to the second opponent, the user deals 2 damage to the second opponent).
The user must state which opponent it would like to attack first. If no preference is stated, roll damage according to move order.
Damage Roll: Damage rolls must be calculated for each target.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: 5 damage per opponent, 7 damage total/6 AP
Lv. 10 - 19: 6 damage per opponent, 8 damage total/7 AP
Lv. 20 - 29: 7 damage per opponent, 9 damage total/8 AP
Lv. 30 - 39: 8 damage per opponent, 10 damage total/9 AP
Lv. 40 - 49: 9 damage per opponent, 11 damage total/10 AP
Lv. 50 - 59: 10 damage per opponent, 12 damage total/11 AP
Lv. 60 - 69: 11 damage per opponent, 13 damage total/12 AP
Lv. 70 - 79: 12 damage per opponent, 14 damage total/13 AP
Lv. 80 - 89: 13 damage per opponent, 16 damage total/14 AP
Lv. 90 - 99: 14 damage per opponent, 18 damage total/15 AP
Lv. 100+: 15 damage per opponent, 20 damage total/16 AP
Tail Sweep - AP//Restricted
Prerequisites: The user must have a long, strong tail and be at least one Size category larger than the opponent.
Effect: The user has a 25% chance of scoring a critical hit.
Damage Roll: When the damage roll is made, roll a d100. 1 - 25 indicates a critical hit. 26 - 100 indicates that the damage is normal.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: 6 AP
Lv. 10 - 19: 7 AP
Lv. 20 - 29: 8 AP
Lv. 30 - 39: 9 AP
Lv. 40 - 49: 10 AP
Lv. 50 - 59: 11 AP
Lv. 60 - 69: 12 AP
Lv. 70 - 79: 13 AP
Lv. 80 - 89: 14 AP
Lv. 90 - 99: 15 AP
Lv. 100+: 16 AP
Weaken – AP//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user selects one of its opponent's stats (excluding Endurance). Beginning on the next turn (i.e. the next post, not the post in which this attack was issued), the chosen stat is decreased by half the amount of this Trait's AP cost (rounded down).
This effect lasts for three turns.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: -4/8 AP
Lv. 10 - 19: -4/9 AP
Lv. 20 - 29: -5/10 AP
Lv. 30 - 39: -5/11 AP
Lv. 40 - 49: -6/12 AP
Lv. 50 - 59: -6/13 AP
Lv. 60 - 69: -7/14 AP
Lv. 70 - 79: -7/15 AP
Lv. 80 - 89: -8/16 AP
Lv. 90 - 99: -8/17 AP
Lv. 100+: -9/18 AP
Wing Buffet - AP
Prerequisites: The user must have wings.
Effect: The user deals additional damage.
Damage Roll: The damage is added on to a regular damage roll.
Attack As Well: You may attack as normal when using this Trait.
Lv. 1 - 9: +3 damage/5 AP
Lv. 10 - 19: +4 damage/6 AP
Lv. 20 - 29: +5 damage/7 AP
Lv. 30 - 39: +6 damage/8 AP
Lv. 40 - 49: +7 damage/9 AP
Lv. 50 - 59: +8 damage/10 AP
Lv. 60 - 69: +9 damage/11 AP
Lv. 70 - 79: +10 damage/12 AP
Lv. 80 - 89: +11 damage/13 AP
Lv. 90 - 99: +12 damage/14 AP
Lv. 100+: +13 damage/15 AP
Automatic
Aura Sight – Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Negates Chameleon Skin, Razzle Dazzle, and Spit Poison.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Avoidance - Automatic//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The opponent has 25% subtracted from its total chance to hit for the entire battle. For example, if the opponent has a 55% total chance to hit, its total chance to hit becomes 30% for the entire battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Balanced - Automatic//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: This Trait negates the effect of Earthquake Stomp and any "x% chance opponent will miss its next turn" effect. It also halves the damage caused when an opponent hits with Bull Rush, Earthquake Stomp, Powerful Strike, Staggering Strike, or Tail Sweep.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Blindsense - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The opponent has a 50% chance to hit an opponent using the 'Go Ethereal' Trait.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Carapace Shield - Automatic//Restricted
Prerequisites: The user must have some sort of hard shell covering its body.
Effect: This Trait decreases the damage the user receives during the entire battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: -1 damage received
Lv. 10 - 19: -1 damage received
Lv. 20 - 29: -2 damage received
Lv. 30 - 39: -2 damage received
Lv. 40 - 49: -3 damage received
Lv. 50 - 59: -3 damage received
Lv. 60 - 69: -3 damage received
Lv. 70 - 79: -4 damage received
Lv. 80 - 89: -4 damage received
Lv. 90 - 99: -4 damage received
Lv. 100+: -5 damage received
Combat Endurance - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Grants the user a bonus to Endurance.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +4 Endurance
Lv. 10 - 19: +5 Endurance
Lv. 20 - 29: +6 Endurance
Lv. 30 - 39: +7 Endurance
Lv. 40 - 49: +8 Endurance
Lv. 50 - 59: +9 Endurance
Lv. 60 - 69: +10 Endurance
Lv. 70 - 79: +11 Endurance
Lv. 80 - 89: +12 Endurance
Lv. 90 - 99: +13 Endurance
Lv. 100+: +14 Endurance
Deadly Precision - Automatic//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user gains a bonus to their total chance to hit. The amount of this bonus depends on its base Precision.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Precision 1 - 10: +3 total chance to hit
Precision 11 - 20: + 4 total chance to hit
Precision 21 - 30: +5 total chance to hit
Precision 31 - 40: +6 total chance to hit
Precision 41+: +7 total chance to hit
Efficient Commander - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: When battling with an ally, the ally gains a bonus to its Endurance. The user does not gain this bonus. If the user dies, the ally loses the bonus.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +3 Endurance to ally
Lv. 10 - 19: +4 Endurance to ally
Lv. 20 - 29: +5 Endurance to ally
Lv. 30 - 39: +6 Endurance to ally
Lv. 40 - 49: +7 Endurance to ally
Lv. 50 - 59: +8 Endurance to ally
Lv. 60 - 69: +9 Endurance to ally
Lv. 70 - 79: +10 Endurance to ally
Lv. 80 - 89: +11 Endurance to ally
Lv. 90 - 99: +12 Endurance to ally
Lv. 100+: +13 Endurance to ally
Elusive Foe - Automatic//Shrine
Prerequisites: The user must have at least 80 Speed to request this Trait.
Effect: The opponent has 35% subtracted from its total chance to hit for the entire battle. For example, if the opponent has a 55% total chance to hit, its total chance to hit becomes 20% for the entire battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Enhanced Regeneration – Automatic//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user restores the listed amount of its own Endurance each turn.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +1 Endurance
Lv. 10 - 19: +1 Endurance
Lv. 20 - 29: +2 Endurance
Lv. 30 - 39: +2 Endurance
Lv. 40 - 49: +3 Endurance
Lv. 50 - 59: +3 Endurance
Lv. 60 - 69: +3 Endurance
Lv. 70 - 79: +4 Endurance
Lv. 80 - 89: +4 Endurance
Lv. 90 - 99: +4 Endurance
Lv. 100+: +5 Endurance
Extended Claws - Automatic
Prerequisites: The user must have claws.
Effect: Grants the user a bonus to Offense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +3 Offense
Lv. 10 - 19: +4 Offense
Lv. 20 - 29: +5 Offense
Lv. 30 - 39: +6 Offense
Lv. 40 - 49: +7 Offense
Lv. 50 - 59: +8 Offense
Lv. 60 - 69: +9 Offense
Lv. 70 - 79: +10 Offense
Lv. 80 - 89: +11 Offense
Lv. 90 - 99: +12 Offense
Lv. 100+: +13 Offense
First Initiative - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The user automatically moves first in battle, regardless of its Speed stat. If more than one combatant has this Trait, roll to see who moves first.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Guerrilla Fighter - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Grants the user a bonus to Defense.
In addition, the user automatically moves first in battle, regardless of its Speed, unless the opponent has First Initiative. If more than one combatant has this Trait, the combatant with the highest Speed moves first.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +2 Defense
Lv. 10 - 19: +3 Defense
Lv. 20 - 29: +4 Defense
Lv. 30 - 39: +5 Defense
Lv. 40 - 49: +6 Defense
Lv. 50 - 59: +7 Defense
Lv. 60 - 69: +8 Defense
Lv. 70 - 79: +9 Defense
Lv. 80 - 89: +10 Defense
Lv. 90 - 99: +11 Defense
Lv. 100+: +12 Defense
Hard Hooves - Automatic
Prerequisites: The user must have hooves.
Effect: Grants the user a bonus to Offense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +2 Offense
Lv. 10 - 19: +3 Offense
Lv. 20 - 29: +4 Offense
Lv. 30 - 39: +5 Offense
Lv. 40 - 49: +6 Offense
Lv. 50 - 59: +7 Offense
Lv. 60 - 69: +8 Offense
Lv. 70 - 79: +9 Offense
Lv. 80 - 89: +10 Offense
Lv. 90 - 99: +11 Offense
Lv. 100+: +12 Offense
Outmaneuvered - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Negates the effect of the Trait 'Constrict'.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Powerful Jaws - Automatic
Prerequisites: The user must have toothy jaws.
Effect: Grants the user a bonus to Offense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +4 Offense
Lv. 10 - 19: +5 Offense
Lv. 20 - 29: +6 Offense
Lv. 30 - 39: +7 Offense
Lv. 40 - 49: +8 Offense
Lv. 50 - 59: +9 Offense
Lv. 60 - 69: +10 Offense
Lv. 70 - 79: +11 Offense
Lv. 80 - 89: +12 Offense
Lv. 90 - 99: +13 Offense
Lv. 100+: +14 Offense
Pursuit - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The opponent cannot escape the battle. This Trait negates the effect of the Trait 'Divert Attention'.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Rousing Speech - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: When battling with an ally, the ally gains a bonus to its Offense. The user does not gain this bonus. If the user dies, the ally loses the bonus.
If the ally has the Trait "Soundproof", the effect is negated.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +3 Offense to ally
Lv. 10 - 19: +4 Offense to ally
Lv. 20 - 29: +5 Offense to ally
Lv. 30 - 39: +6 Offense to ally
Lv. 40 - 49: +7 Offense to ally
Lv. 50 - 59: +8 Offense to ally
Lv. 60 - 69: +9 Offense to ally
Lv. 70 - 79: +10 Offense to ally
Lv. 80 - 89: +11 Offense to ally
Lv. 90 - 99: +12 Offense to ally
Lv. 100+: +13 Offense to ally
Sharp Beak – Automatic
Prerequisites: The user must have a pointed or hooked beak.
Effect: Grants the user a bonus to Offense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +1 Offense
Lv. 10 - 19: +2 Offense
Lv. 20 - 29: +3 Offense
Lv. 30 - 39: +4 Offense
Lv. 40 - 49: +5 Offense
Lv. 50 - 59: +6 Offense
Lv. 60 - 69: +7 Offense
Lv. 70 - 79: +8 Offense
Lv. 80 - 89: +9 Offense
Lv. 90 - 99: +10 Offense
Lv. 100+: +11 Offense
Sharp Senses - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The user gains a total chance to hit. The amount of this bonus depends on its base Precision.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Precision 1 - 10: +1 total chance to hit
Precision 11 - 20: + 2 total chance to hit
Precision 21 - 30: +3 total chance to hit
Precision 31 - 40: +4 total chance to hit
Precision 41+: +5 total chance to hit
Soundproof – Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Negates Horrific Moan, Horrific Wail, Rousing Speech, and Sonic Waves.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Stone Blood - Automatic//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The damage taken by the user is reduced for the entire battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: -1 damage
Lv. 10 - 19: -1 damage
Lv. 20 - 29: -2 damage
Lv. 30 - 39: -2 damage
Lv. 40 - 49: -3 damage
Lv. 50 - 59: -3 damage
Lv. 60 - 69: -3 damage
Lv. 70 - 79: -4 damage
Lv. 80 - 89: -4 damage
Lv. 90 - 99: -4 damage
Lv. 100+: -5 damage
Stubborn Ferocity - Automatic//Shrine
Prerequisites: The user must have at least 70 Endurance and 70 Defense to request this Trait.
Effect: The user can reach -10 Endurance before dying.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Subduing Strike - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The user does not kill the opponent if it wins. Rather, it knocks out the opponent, allowing the opponent to participate in another battle without needing to be revived.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Swift Scout - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: Grants the user a bonus to Speed.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +5 Speed
Lv. 10 - 19: +6 Speed
Lv. 20 - 29: +7 Speed
Lv. 30 - 39: +8 Speed
Lv. 40 - 49: +9 Speed
Lv. 50 - 59: +10 Speed
Lv. 60 - 69: +11 Speed
Lv. 70 - 79: +12 Speed
Lv. 80 - 89: +13 Speed
Lv. 90 - 99: +14 Speed
Lv. 100+: +15 Speed
Team Defense - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: When battling with an ally, the ally gains a bonus to its Defense. The user does not gain this bonus. If the user dies, the ally loses the bonus.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +3 Defense to ally
Lv. 10 - 19: +4 Defense to ally
Lv. 20 - 29: +5 Defense to ally
Lv. 30 - 39: +6 Defense to ally
Lv. 40 - 49: +7 Defense to ally
Lv. 50 - 59: +8 Defense to ally
Lv. 60 - 69: +9 Defense to ally
Lv. 70 - 79: +10 Defense to ally
Lv. 80 - 89: +11 Defense to ally
Lv. 90 - 99: +12 Defense to ally
Lv. 100+: +13 Defense to ally
Tough Hide - Automatic
Prerequisites: The user must have a thick, tough hide.
Effect: Grants the user a bonus to Defense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +5 Defense
Lv. 10 - 19: +6 Defense
Lv. 20 - 29: +7 Defense
Lv. 30 - 39: +8 Defense
Lv. 40 - 49: +9 Defense
Lv. 50 - 59: +10 Defense
Lv. 60 - 69: +11 Defense
Lv. 70 - 79: +12 Defense
Lv. 80 - 89: +13 Defense
Lv. 90 - 99: +14 Defense
Lv. 100+: +15 Defense
Veteran Mind - Automatic
Prerequisites: There are no prerequisites for this Trait.
Effect: The user gains a bonus to their total chance to hit. The amount of this bonus depends on its base Precision.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Precision 1 - 10: +2 total chance to hit
Precision 11 - 20: + 3 total chance to hit
Precision 21 - 30: +4 total chance to hit
Precision 31 - 40: +5 total chance to hit
Precision 41+: +6 total chance to hit
Dependent
Berserker - Dependent//Shrine
Prerequisites: The user must have at least 65 Endurance to request this Trait.
Effect: When the user's Endurance reaches a specific amount of its total Endurance or less, it gains a bonus to Offense.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: +5 Offense
Lv. 10 - 19: +6 Offense
Lv. 20 - 29: +7 Offense
Lv. 30 - 39: +8 Offense
Lv. 40 - 49: +9 Offense
Lv. 50 - 59: +10 Offense
Lv. 60 - 69: +11 Offense
Lv. 70 - 79: +12 Offense
Lv. 80 - 89: +13 Offense
Lv. 90 - 99: +14 Offense
Lv. 100+: +15 Offense
Endurance 65: 15
Endurance 66 - 70: 16
Endurance 71 - 75: 17
Endurance 76 - 80: 18
Endurance 81 - 85: 19
Endurance 86 - 90: 20
Endurance 91 - 95: 21
Endurance 96 - 100: 22
Diehard - Dependent//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: If the user reaches 0 Endurance, it gets one more turn before dying, regardless of when it moves. The opponent, however, does not get one more turn. If the user KOs/kills the opponent during their extra turn, the user wins.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Final Blow - Dependent//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: If the Opponent's Endurance falls to a specific amount of its total Endurance or less, the user automatically wins the battle.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Endurance 6 - 10: 4
Endurance 11 - 15: 5
Endurance 16 - 20: 6
Endurance 21 - 25: 7
Endurance 26 - 30: 8
Endurance 31 - 35: 9
Endurance 36 - 40: 10
Endurance 41 - 45: 11
Endurance 46 - 50: 12
Endurance 51 - 55: 13
Endurance 56 - 60: 14
Endurance 61 - 65: 15
Endurance 66 - 70: 16
Endurance 71 - 75: 17
Endurance 76 - 80: 18
Endurance 81 - 85: 19
Endurance 86 - 90: 20
Endurance 91 - 95: 21
Endurance 96 - 100: 22
Foxhole - Dependent//Shrine
Prerequisites: The user must have at least 80 Speed to request this Trait.
Effect: The user has an 85% chance to dodge attacks that would cause damage greater than or equal to 1/4 its current Endurance.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Resist Death - Dependent//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: If the opponent scores a critical hit, the damage taken by the user is reduced by 20%.
Damage Roll: A damage roll is not applicable for this Trait.
Attack As Well: This does not apply to this Trait.
Spiked Body - Dependent
Prerequisites: The user must have spiky protrusions on its body.
Effect: When the opponent attacks and hits the user, the opponent takes damage. This effect does not apply if the opponent uses an Elemental Attack or Elemental Area Attack, or if the user attacks itself due to confusion. In the case that the opponent KOs the user but reaches 0 Endurance due to Spiked Body, the match ends in a draw, unless the opponent has a trait which lets it live past 0 Endurance.
Attack As Well: This does not apply to this Trait.
Lv. 1 - 9: 1 damage
Lv. 10 - 19: 1 damage
Lv. 20 - 29: 2 damage
Lv. 30 - 39: 2 damage
Lv. 40 - 49: 3 damage
Lv. 50 - 59: 3 damage
Lv. 60 - 69: 3 damage
Lv. 70 - 79: 4 damage
Lv. 80 - 89: 4 damage
Lv. 90 - 99: 4 damage
Lv. 100+: 5 damage
One-Hit
Horrific Moan - One-Hit
Prerequisites: There are no prerequisites for this Trait.
Effect: Beginning on its next turn (i.e. the next post, not the post in which this attack was issued), all others in the battle have 15% subtracted from their total chance to hit. For example, if the opponent has a 55% total chance to hit, its total chance to hit becomes 40% for the entire battle. Affected targets have a chance each turn after being hit to shake off the effect. This chance starts at 0% on the turn right after being hit and increases by 10% every turn thereafter. This means that, 11 turns after the user hits with this attack, the opponent is automatically freed from the effect. The chance to shake off the effect is rolled on a d10.
This Trait is negated by 'Soundproof'.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Horrific Wail – One-Hit//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: Beginning on its next turn (i.e. the next post, not the post in which this attack was issued), all others in the battle have a set percentage subtracted from their total chance to hit. The percentage subtracted is determined by the level of the user, as described below. The user has a chance each turn after being hit to shake off the effect. This chance starts at 0% on the turn right after being hit and increases by 10% every turn thereafter. This means that, 11 turns after the user hits with this attack, the opponent is automatically freed from the effect. The chance to shake off the effect is rolled on a d10.
This Trait is negated by 'Soundproof'.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv 1 - 25: -15%
Lv 26 - 50: -20%
Lv 51 - 75: -25%
Lv 76+: -30%
Huff and Puff - One-Hit//Restricted
Prerequisites: The user must be at least two Size categories larger than the opponent.
Effect: If the user succeeds in hitting the opponent with this attack, the opponent takes a -40% penalty to its total chance to hit. When this penalty activates depends on when the user and opponent move:
If the user moves before the opponent, then the penalty affects the opponent on that turn (i.e. the post in which this attack was issued).
If the user moves after the opponent, then the penalty affects the opponent on its next turn (i.e. the next post, not the post in which this attack was issued).
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Snatch - One-Hit//Restricted
Prerequisites: The user must be at least two Size categories larger than the opponent.
Effect: The user has a 25% chance of scoring a critical hit.
Damage Roll: When the damage roll is made, roll a d100. 1 - 25 indicates a critical hit. 26 - 100 indicates that the damage is normal.
Attack As Well: You may attack as normal when using this Trait.
Snatch and Snap - One-Hit//Shrine
Prerequisites: The user must have at least 80 Offense and 70 Speed to request this Trait. The user must be at least two Size categories larger than the opponent.
Effect: The user has a 25% chance to grab the opponent. If the opponent is grabbed, it is instantly killed.
Damage Roll: When the damage roll is made, roll a d100. 1 - 25 indicates that the opponent is grabbed. 26 - 100 indicates that the opponent is not grabbed (inflicting normal damage).
Attack As Well: You may attack as normal when using this Trait.
Staggering Strike - One-Hit//Shrine
Prerequisites: The user must have at least 70 Offense to request this Trait.
Effect: The user has a 50% chance of scoring a critical hit. The opponent has a 25% chance of missing its next turn (i.e. the next post, not the post in which this attack was issued).
Damage Roll: When the damage roll is made, roll a d100. 1 - 50 indicates a critical hit. 51 - 100 indicates that the damage is normal.
Attack As Well: You may attack as normal when using this Trait.
One-Use
Chance Hit - One-Use
Prerequisites: There are no prerequisites for this Trait.
Effect: The user has a 75% chance of missing with this attack. However, if it hits, the damage is equal to half the opponent's current Endurance.
Roll a d100. 1 - 75 indicates that the attack misses. 76 - 100 indicates that the attack hits.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Regeneration – One-Use//Restricted
Prerequisites: There are no prerequisites for this Trait.
Effect: The user restores the listed amount of its own Endurance each turn. While this Trait is in effect, the amount of Endurance restored decreases by the indicated amount each turn until the amount of Endurance equals 0. At that point, the effect ends.
Damage Roll: There is no damage roll made for this Trait.
Attack As Well: This Trait replaces your attack; you cannot make a regular attack and use this Trait at the same time.
Lv. 1 - 9: +2 Endurance (decrease by 1)
Lv. 10 - 19: +3 Endurance (decrease by 1)
Lv. 20 - 29: +4 Endurance (decrease by 1)
Lv. 30 - 39: +5 Endurance (decrease by 1)
Lv. 40 - 49: +6 Endurance (decrease by 2)
Lv. 50 - 59: +7 Endurance (decrease by 2)
Lv. 60 - 69: +8 Endurance (decrease by 2)
Lv. 70 - 79: +9 Endurance (decrease by 2)
Lv. 80 - 89: +10 Endurance (decrease by 3)
Lv. 90 - 99: +11 Endurance (decrease by 3)
Lv. 100+: +12 Endurance (decrease by 3)