~**Social*~
A
Able Airman – This creature has all the training necessary for a life in the air, whether as a pilot, copilot, flight attendant, balloonist, etc.
Able Seaman – This creature has spent its entire life on the open seas and works on a ship as a captain, deckhand, boatswain, etc.
Adopted – This creature is considered to be a part of a family, even though they aren't related by blood.
Alchemist – This creature studies the art of alchemy, either in the physical or spiritual sense.
Apprentice – This creature is working under another in order to learn a trade.
Artist – This creature takes pleasure in creating works of art, whether they be paintings, sculptures, video, multimedia, etc.
Ascended Heritage - This creature is considered to be a God or Goddess on its plane of origin.
Ascetic – This creature has decided to renounce the pleasures of the world in order to improve itself spiritually.
B
Blessed – This creature has gained the favor of a deity, and thus has been blessed.
C
Call of the Wild - This creature can communicate through bird calls or other natural sounds, which is useful for relaying secret messages.
Celebrity – This creature, whether for good or ill, is known by almost everyone and thus is instantly recognized.
Celestial Blood – This creature’s lineage includes at least one heavenly being.
Celestial Heritage – This creature is a heavenly being, such as an angel, and is not considered to be of this plane.
Chef – This creature enjoys preparing and cooking meals, and may work at a restaurant or catering service.
Chosen One – This creature has been chosen for a specific task through mystical means such as a prophesy or by the conditions of their birth.
Code Sworn - This creature has sworn to follow a specific creed.
Corporate Casual – This creature works for some sort of corporate entity, which can encompass a wide range of jobs and titles from the lowliest trainee to the head CEO.
Cursed – This creature has drawn the ire of a deity, and thus has been cursed.
Criminal – This creature is some sort of criminal, whether a thief, drug-pusher, arsonist, bank robber, drug lord, mafia don, etc.
Cryptic Speech – This creature has an unusual manner of speaking, which makes it incredibly difficult to figure out just what it's saying.
D
Defender – This creature has a sworn duty to protect a specific area or being.
Doctor – This creature is a certified doctor, whether it is a physician, dentist, optometrist, pharmacist, etc.
E
Elemental Blood – This creature's lineage includes at least one elemental.
Elemental Heritage – This creature was created from the elements (or from a specific element) and thus is considered an elemental.
Eye of the Beholder – This creature always seems to strike others as appearing to be the epitome of a particular word – 'beautiful', 'ugly', 'cute', 'rugged', etc.
F
Fae Blood – This creature’s lineage includes at least one fae creature.
Fae Heritage – This creature is a being of the fairy world, such as a brownie, pixie, or sprite, and is thus considered a fae creature.
Fisherman – This creature enjoys fishing, either as a hobby or as a livelihood.
Friend of Nature – This creature has a strong bond with the natural world, having the ability to glean information about an area from the local plants and animals.
G
GPS – This creature always seems to know exactly where it is and never gets lost.
Green Thumb – This creature enjoys working with plants, whether as a gardener, botanist, horticulturist, etc.
Grid – This creature is mentally linked to others, either via an electronic device or magically.
H
Heretic – This creature has strayed from the path set before it, earning the scorn of others of its faith.
Hoarder – This creature compulsively hoards something (gold, trash, cats, etc.), littering its dwelling place with said items.
Homeless – This creature, for one reason or another, has no real place to call 'home'.
Hunted – This creature always needs to keep an eye out, because someone or something always seems to be trying to track it down.
Hunter – This creature always seems to be on the trail, having devoted its life to tracking something or someone down.
I
Independent – This creature can survive without the help of others.
Infernal Blood – This creature’s lineage includes at least one fiendish being.
Infernal Heritage - This creature is a fiendish being, such as a demon, and is not considered to be of this plane.
J
Jailbird – This creature has spent a large portion of its life in prison or as a captive.
K
Klutz – This creature is very awkward, either always tripping over its own feet or never managing to find the right thing to say or do.
L
Leader – This creature is a figure of either local or national importance, being the head of a religious group, gang, movement, club, organization, etc.
Lost Secrets – This creature knows of people, places, and/or events long forgotten by most others.
M
Master of Disguise – This creature is highly skilled at masking its appearance, and can even use its talents to disguise others.
Mechanic - This creature has an affinity for machines and enjoys creating and maintaining them.
Military Man – [This creature serves in a local or national militia or army, being in any rank from Private to General.
Mimic – This creature can mime the actions or voice of others perfectly.
Multi-Racial Blood – This creature's lineage includes individuals from a number of different races or species.
Multi-Racial Heritage – This creature is the first-generation offspring of two very different races or species – for example, the child of an angel and a demon, or a Fellox and a Mekkayena.
Musician – This creature loves making music, whether with a classical instrument, its voice, unusual objects, etc.
N
Nemesis – This creature is the bane of another’s existence and possesses a vigorous rivalry with that other being.
Noble Authority – This creature is descended from a noble bloodline.
O
Orphan – This creature either never knew its parents or was abandoned at an early age, forcing it to either live at an orphanage or try to survive on its own.
P
Parasitic – This creature feeds off of others, either literally or figuratively.
Poker Face – This creature uses its skill (and possibly just a bit of deception) to win at certain types of games, such as poker, blackjack, billiards, etc.
Police – This creature is a member of a police force.
Professor – This creature is extremely learned and, because of its great knowledge and/or love of teaching, is on staff at a university or college.
Protected – This creature is guarded or watched over by another being.
R
Religious Believer – This creature believes in a faith other than the Holy Triumvirate.
Royal Authority – This creature is descended from a royal bloodline.
S
Scavenger – This creature is adept at finding leftovers for food.
Scientist – This creature is a certified scientist, whether it is a biologist, chemist, geologist, anthropologist, etc.
Secret Keeper – This creature has been entrusted with or is otherwise forced to hold an important secret, which weighs heavily on its mind.
Silent Shadow – This creature can follow others and remain unnoticed.
Sisigwad – This creature can communicate with plant life.
Spiritual Blood – This creature's lineage includes at least one spirit.
Spiritual Heritage – This creature is the life-force of something, such as a tree or rock, and thus is considered to be a spirit.
Strategist – This creature puts its intelligence to work by making elaborate plans, whether they're battlefield strategies, complicated bank heists, etc.
Surgeon – This creature is a certified surgeon, whether its specialty is cardiac, dental, orthopedic, neurological, etc.
T
Teacher – This creature enjoys passing on the knowledge it has gained to others, and may be a schoolteacher, a mystical hermit, a master artisan in charge of a guild, etc.
Technician - This creature has an affinity for technology and can create and maintain technological devices.
Textile Worker – This creature enjoys working with fabrics and other such materials, and may be a weaver, knitter, seamstress, etc.
The Quest – This creature is on some sort of important quest (for love, for the Grail, for the sock missing from its dryer), which it focuses on above all else.
To Boldly Go – This creature has received all the training necessary to serve aboard a space-faring craft, whether as captain, commander, officer, etc.
Track Cover – This creature knows how to cover its tracks and thus is nearly impossible to find.
Tracker – This creature is an expert at tracking and locating others.
Tradesman – This creature works at some sort of trade – butcher, blacksmith, baker, brewer, etc.
Trap Master – This creature can detect and disarm physical traps.
Triumvirate Believer – This creature is a believer in the Holy Triumvirate religion.
W
Weapon Expert – This creature is either a master of a wide variety of weapons or highly skilled in the use of one particular weapon.